Support Matchup

Rell vs Morgana

Patch: 15.24 (25.24)
League: Platinum+
Rell

Rell

the Iron Maiden
Support
Rell Support Overall Win Rate
48.92%

Matchup Win Rate

46.9%
Rell vs Morgana Wins
53.1%
Morgana vs Rell Wins
Morgana

Morgana

the Fallen
Support
Morgana Support Overall Win Rate
50.04%

Rell vs Morgana - Support Matchup Guide Patch 15.24 (25.24)

Rell Support vs Morgana Support - Who is stronger?

Rell Support has trouble against Morgana (46.9% win rate) based on 632 games. This is a tough matchup for Rell players.

View detailed statistics below: items, runes, and counter builds for Rell Support vs Morgana Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 74.2% in this matchup.

Statistical Matchup Analysis

With 2.9% popularity, Rell constantly encounters meta-dominant Morgana (5.4%, 13th place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Rell performance in the current patch. Every edge matters: In this tough matchup, the proven Grasp of the Undying + Shield Bash combination (60.4% win rate) plus optimal itemization Locket of the Iron Solari, Knight's Vow, Zeke's Convergence, and Mercury's Treads boosts your chances from 46.9% to 74.2% - potentially game-changing.

Vision advantage: Despite losing the direct matchup, Rell's superior warding (0.97 wards/min, 9th among supports) can swing team fights and objectives in your favor. Outclassed across the board: Morgana leads in both matchup win rate (53.1%) and damage (538 vs 324/min). Rell must seek alternative win conditions through macro play and team coordination. Strong individual performance: Rell maintains better KDA (2.80, 16th place vs 23rd for Morgana), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Rell vs Morgana - Support Stats Comparison

Rell Support
Rell Support
Versus
Morgana Support
Morgana Support
BTierA
46.9%Matchup Winrate53.1%
48.92%Role Winrate50.04%
#39Winrate Rank#26
2.9%Pickrate5.4%
2.8Average KDA2.6
291Gold per Minute313
0.97Wards per Minute0.85
324Damage per Minute538

How to Beat Morgana as Rell (Support)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Rell deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Morgana deals primarily magic damage (85.28%), additional magic resistance may be required.

An important advantage of Rell is superior vision control (ranked 9th among supports) (versus 34th for Morgana), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.6 versus 2.8) suggests they are less effective in team fights.

Key aspects of the Rell Support versus Morgana Support matchup

In this difficult confrontation, it is critically important for the Rell player to avoid attempts to force trades and all-ins with the Morgana player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Rell vs Morgana: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
49.1% Win Rate77.6% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
49.9% Win Rate7.1% Pick Rate

Rell vs Morgana: Support Runes

Most Frequent Runes

Primary Path
Resolve
Aftershock
Aftershock After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Shield Bash
Shield Bash Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+2.5% Bonus Health)(+15.0% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.

Shield Bash

Whenever you gain a new shield, your next basic attack against a champion deal…

Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Inspiration
Hextech Flashtraption
Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

47.8% Win Rate55.2% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Shield Bash
    Shield Bash Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+2.5% Bonus Health)(+15.0% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.

    Shield Bash

    Whenever you gain a new shield, your next basic attack against a champion deal…

    Conditioning
    Conditioning After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

    Unflinching
    Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

    Unflinching

    Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

    Secondary Path
    Domination
    Sudden Impact
    Sudden Impact Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

    Cooldown: 10s

    Sudden Impact

    Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

    Relentless Hunter
    Relentless Hunter Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Relentless Hunter

    Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…

    Adaptive
    Scaling Cooldown Reduction
    Scaling Cooldown Reduction +8 Ability Haste

    Scaling Cooldown Reduction

    +8 Ability Haste

    +2% Move Speed
    +2% Move Speed +2% Move Speed

    +2% Move Speed

    +2% Move Speed

    +10% Tenacity and Slow Resist
    +10% Tenacity and Slow Resist +10% Tenacity and Slow Resist

    +10% Tenacity and Slow Resist

    +10% Tenacity and Slow Resist

    60.4% Win Rate1.1% Pick Rate

    Rell vs Morgana: Support Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    World Atlas
    World Atlas (400 gold)
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    47.0% Win Rate72.6% Pick Rate
    Popular Boots
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    46.3% Win Rate39.8% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    45.4% Win Rate32.0% Pick Rate
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity (900 gold) 10 Ability Haste
    45 Move Speed

    Ionian Insight
    Gain 10 Summoner Spell Haste.
    53.1% Win Rate15.4% Pick Rate
    Core Build
    Kindlegem
    Kindlegem (800 gold) 200 Health
    10 Ability Haste

    ->
    Locket of the Iron Solari
    Locket of the Iron Solari (2200 gold) 200 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Devotion
    Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
    Zeke's Convergence
    Zeke's Convergence (2200 gold) 300 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Frostfire Tempest
    Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
    Knight's Vow
    Knight's Vow (2300 gold) 200 Health
    40 Armor
    10 Ability Haste
    100% Base Health Regen

    Sacrifice
    While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
    Designate an ally as Worthy.
    67.9% Win Rate13.7% Pick Rate
    Final Build
    Frozen Heart
    Frozen Heart (2500 gold) 75 Armor
    400 Mana
    20 Ability Haste

    Winter's Caress
    Reduce the Attack Speed of nearby champions by 20%.
    49.6% Win Rate66.1% Pick Rate

    Best Win Rate Build

    Starting Items
    Oracle Lens
    Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
    Reveals enemy Stealth Wards and traps around you for 6 seconds.
    World Atlas
    World Atlas (400 gold)
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    62.9% Win Rate21.3% Pick Rate
    Highest Winrate Boots
    Sorcerer's Shoes
    Sorcerer's Shoes (1100 gold) 12 Magic Penetration
    45 Move Speed

    99.3% Win Rate0.2% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    61.1% Win Rate6.5% Pick Rate
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity (900 gold) 10 Ability Haste
    45 Move Speed

    Ionian Insight
    Gain 10 Summoner Spell Haste.
    53.1% Win Rate15.4% Pick Rate
    Core Build
    Kindlegem
    Kindlegem (800 gold) 200 Health
    10 Ability Haste

    ->
    Locket of the Iron Solari
    Locket of the Iron Solari (2200 gold) 200 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Devotion
    Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
    Knight's Vow
    Knight's Vow (2300 gold) 200 Health
    40 Armor
    10 Ability Haste
    100% Base Health Regen

    Sacrifice
    While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
    Designate an ally as Worthy.
    Zeke's Convergence
    Zeke's Convergence (2200 gold) 300 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Frostfire Tempest
    Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
    74.2% Win Rate3.4% Pick Rate
    Final Build
    Frozen Heart
    Frozen Heart (2500 gold) 75 Armor
    400 Mana
    20 Ability Haste

    Winter's Caress
    Reduce the Attack Speed of nearby champions by 20%.
    49.6% Win Rate66.1% Pick Rate
    Other Items
    Kaenic Rookern
    Kaenic Rookern (2900 gold) 400 Health
    80 Magic Resist
    100% Base Health Regen

    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield.
    0.0% Win Rate33.5% Pick Rate

    Rell vs Morgana: Support Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Shattering Strike Rell deals magic damage to units in a line, breaking their shields and stunning them.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Ferromancy: Crash Down Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

    Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

    W
    W
    W
    W
    W
    E
    E
    Full Tilt Passive: Rell gains out of combat Move Speed.

    Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
    E
    E
    E
    E
    E
    R
    R
    Magnet Storm Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
    R
    R
    R
    Max Order: W > E > Q
    47.3% Win Rate66.5% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Shattering Strike Rell deals magic damage to units in a line, breaking their shields and stunning them.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Ferromancy: Crash Down Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

    Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

    W
    W
    W
    W
    W
    R
    E
    Full Tilt Passive: Rell gains out of combat Move Speed.

    Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
    E
    E
    E
    E
    E
    R
    R
    Magnet Storm Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
    R
    R
    R
    Max Order: W > E > Q
    85.1% Win Rate1.2% Pick Rate

    Playing Against Morgana

    • Tormented Shadow deals tons of damage to units missing large amounts of Health. When low on Health, be wary of Morgana's attempts to trap you within its reach.
    • Morgana often needs to land Dark Binding to setup her other attacks. Use your minions as shields against Dark Binding.
    • Black Shield makes Morgana immune to disabling effects, but can be broken with magic damage.