Rell Support performs well against Sona (54.2% win rate) based on 495 games. This matchup works well for Rell players.
View detailed statistics below: items, runes, and counter builds for Rell Support vs Sona Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Rell (2.9%, 26th place out of 52 Support champions) regularly faces Sona (2.4%, 30th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Amplify your advantage: The Unsealed Spellbook + Hextech Flashtraption rune setup achieves 54.7% win rate (19.9% popularity), while the core build Locket of the Iron Solari > Thornmail > Zeke's Convergence with Plated Steelcaps (70%+ win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Total map control: Rell dominates both the matchup and vision control (0.97 vs 0.92 wards/min). Your extra 0.05 wards/min create massive macro advantages for your entire team. Quality over quantity: Rell wins through smart play rather than raw damage - despite lower DPS (324 vs 403/min), the 54.2% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Rell wins the matchup (54.2%) despite a lower KDA (2.80 vs 3.00). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Rell Support | Versus | Sona Support |
|---|---|---|
| B | Tier | S |
| 54.2% | Matchup Winrate | 45.8% |
| 48.92% | Role Winrate | 52.13% |
| #39 | Winrate Rank | #5 |
| 2.9% | Pickrate | 2.4% |
| 2.8 | Average KDA | 3.0 |
| 291 | Gold per Minute | 296 |
| 0.97 | Wards per Minute | 0.92 |
| 324 | Damage per Minute | 403 |
The Rell versus Sona matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Rell deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Sona deals primarily magic damage (76.61%), additional magic resistance may be required.
An important advantage of Rell is superior vision control (ranked 9th among supports) (versus 19th for Sona), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (3.0 versus 2.8) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Rell player to maintain constant pressure on Sona, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

+18 Summoner Spell Haste+10 Item Haste

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18


Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each uniqu…

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

+18 Summoner Spell Haste+10 Item Haste


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18





















