Rell Support struggles against Karma (48.8% win rate) based on 1017 games. This matchup can be tricky for Rell players.
View detailed statistics below: items, runes, and counter builds for Rell Support vs Karma Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
With 2.9% popularity, Rell constantly encounters meta-dominant Karma (8.3%, 6th place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Rell performance in the current patch. Every edge matters: In this tough matchup, the proven Glacial Augment + Hextech Flashtraption combination (67.1% win rate) plus optimal itemization Locket of the Iron Solari, Thornmail, Knight's Vow, and Plated Steelcaps boosts your chances from 48.8% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.97 vs 1.02 wards/min) demands defensive warding and heavy jungle coordination. Outclassed across the board: Karma leads in both matchup win rate (51.2%) and damage (403 vs 324/min). Rell must seek alternative win conditions through macro play and team coordination. Skill-based matchup: Identical KDA (2.80) with 48.8% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
| Rell Support | Versus | Karma Support |
|---|---|---|
| B | Tier | A+ |
| 48.8% | Matchup Winrate | 51.2% |
| 48.92% | Role Winrate | 50.57% |
| #39 | Winrate Rank | #20 |
| 2.9% | Pickrate | 8.3% |
| 2.8 | Average KDA | 2.8 |
| 291 | Gold per Minute | 286 |
| 0.97 | Wards per Minute | 1.02 |
| 324 | Damage per Minute | 403 |
Despite the slight difference in effectiveness, in the Rell versus Karma matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Rell deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Karma deals primarily magic damage (85.81%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Karma, ranking 3rd (versus 9th for Rell) in ward placement among supports. This means the opponent provides better map vision for their team.
In this difficult confrontation, it is critically important for the Rell player to avoid attempts to force trades and all-ins with the Karma player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

+18 Summoner Spell Haste+10 Item Haste

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18


Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you…

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

+18 Summoner Spell Haste+10 Item Haste


After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

+8 Ability Haste

+2% Move Speed

+65 Health





















