Rell Support has an advantage against Lux (51.6% win rate) based on 693 games. The matchup leans toward Rell.
View detailed statistics below: items, runes, and counter builds for Rell Support vs Lux Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 79.7% in this matchup.
With 2.9% popularity, Rell constantly encounters meta-dominant Lux (6.5%, 9th place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Rell performance in the current patch. Even tiers, uneven results: Both champions sit at B-tier, but Rell claims a meaningful 51.6% vs 48.4% advantage. Rell's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Aftershock paired with Shield Bash (51.0% win rate, 15.3% popularity) provides the stats you need, while the item sequence Locket of the Iron Solari > Knight's Vow > Thornmail with Plated Steelcaps delivers 79.7% win rate against Lux.
Total map control: Rell dominates both the matchup and vision control (0.97 vs 0.87 wards/min). Your extra 0.10 wards/min create massive macro advantages for your entire team. Quality over quantity: Rell wins through smart play rather than raw damage - despite lower DPS (324 vs 617/min), the 51.6% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Rell leads in both matchup win rate (51.6%) and KDA (2.80 vs 2.40) - complete superiority across all metrics.
| Rell Support | Versus | Lux Support |
|---|---|---|
| B | Tier | B |
| 51.6% | Matchup Winrate | 48.4% |
| 48.92% | Role Winrate | 48.80% |
| #39 | Winrate Rank | #43 |
| 2.9% | Pickrate | 6.5% |
| 2.8 | Average KDA | 2.4 |
| 291 | Gold per Minute | 312 |
| 0.97 | Wards per Minute | 0.87 |
| 324 | Damage per Minute | 617 |
While statistically Rell is slightly stronger than Lux as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Rell deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Lux deals primarily magic damage (88.97%), additional magic resistance may be required.
An important advantage of Rell is superior vision control (ranked 9th among supports) (versus 29th for Lux), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.4 versus 2.8) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Rell player to maintain constant pressure on Lux, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

+18 Summoner Spell Haste+10 Item Haste

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18


After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18






















