Rell Splash Art
Rell

Rell ARAM

the Iron Maiden
Champion Win Rate: 51.7%
Pick Rate: 3.0%
Analyzed: 4176 ARAM matches
Players: Platinum+
Path: 15.8.1
Support ARAM

Rell Roles

Rell
  • Support

    (Support - 97.8%) 5581 games

ARAM Stats

  • ARAM

    Analyzed 4176 ARAM games

Rell ARAM Stats

51.7%
Win Rate (Role)
0.0004
Penta/Game
4.8
Kills/Game
10.9
Deaths/Game
36.6
Assists/Game
0.63
CS/Min
648
Gold/Min

Damage Type

Physical: 27.6%
Magic: 64.2%
True: 8.28%

Overall Champion Matrix

Rell ARAM Summoners

Most Popular

Flash
Flash
Mark
Mark
53.2% Win Rate 91.4% Pick Rate

Highest Win Rate

Ignite
Ignite
Mark
Mark
59.3% Win Rate 0.1% Pick Rate

Rell ARAM Item Builds

Most Popular Build

Starting Items
Giant's Belt
Giant's Belt (900 gold)
Tear of the Goddess
Tear of the Goddess (400 gold)
51.5% Win Rate 32.9% Pick Rate
Popular Boots
Mercury's Treads
Mercury's Treads (1250 gold)
51.7% Win Rate 63.5% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
53.2% Win Rate 26.2% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
53.8% Win Rate 1.8% Pick Rate
Core Build
Giant's Belt
Giant's Belt (900 gold)
Heartsteel
Heartsteel (3000 gold)
Winter's Approach
Winter's Approach (2400 gold)
Unending Despair
Unending Despair (2800 gold)
55.7% Win Rate 12.0% Pick Rate
Final Build
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold)
51.9% Win Rate 20.7% Pick Rate

Best Win Rate Build

Starting Items
Giant's Belt
Giant's Belt (900 gold)
Ruby Crystal
Ruby Crystal (400 gold)
Health Potion
Health Potion (50 gold)
63.1% Win Rate 1.2% Pick Rate
Highest Winrate Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold)
53.8% Win Rate 1.8% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold)
53.2% Win Rate 26.2% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
51.7% Win Rate 63.5% Pick Rate
Core Build
Giant's Belt
Giant's Belt (900 gold)
Heartsteel
Heartsteel (3000 gold)
Unending Despair
Unending Despair (2800 gold)
Warmog's Armor
Warmog's Armor (3100 gold)
57.3% Win Rate 1.8% Pick Rate
Final Build
Zeke's Convergence
Zeke's Convergence (2200 gold)
61.4% Win Rate 4.8% Pick Rate
Other Items
Thornmail
Thornmail (2450 gold)
50.2% Win Rate 18.4% Pick Rate
Warmog's Armor
Warmog's Armor (3100 gold)
55.0% Win Rate 16.7% Pick Rate
Randuin's Omen
Randuin's Omen (2700 gold)
49.8% Win Rate 9.9% Pick Rate
Kaenic Rookern
Kaenic Rookern (2900 gold)
53.1% Win Rate 8.3% Pick Rate
Frozen Heart
Frozen Heart (2500 gold)
53.2% Win Rate 7.8% Pick Rate
Spirit Visage
Spirit Visage (2700 gold)
53.6% Win Rate 6.1% Pick Rate
Hollow Radiance
Hollow Radiance (2800 gold)
59.5% Win Rate 5.9% Pick Rate

Rell ARAM Runes

Most Frequent Runes

Primary Path
Resolve
Aftershock
Aftershock

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Font of Life
Font of Life

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Conditioning
Conditioning

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Overgrowth
Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Secondary Path
Precision
Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction

Scaling Cooldown Reduction

+8 Ability Haste

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

52.7% Win Rate 65.4% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Aftershock
Aftershock

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Font of Life
Font of Life

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Conditioning
Conditioning

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Overgrowth
Overgrowth

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Secondary Path
Precision
Triumph
Triumph

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction

Scaling Cooldown Reduction

+8 Ability Haste

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

52.7% Win Rate 65.4% Pick Rate

Rell ARAM Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > E > Q
50.0% Win Rate 38.6% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: W > E > R
53.1% Win Rate 1.1% Pick Rate

Rell lore:

The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.

Rell tips:

Playing Against Rell

Rell abilities description:

Break the Mold
P
Break the Mold (passive)
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Shattering Strike
Q
Shattering Strike (Q)
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Ferromancy: Crash Down
W
Ferromancy: Crash Down (W)
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

Full Tilt
E
Full Tilt (E)
Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Magnet Storm
R
Magnet Storm (R)
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.