A Tier
Rell in ARAM has a 52.6% win rate (#24 among all champions) despite low 2.1% pick rate on patch 15.24 (25.24)**Data may mix with previous patch on the first day of patch release, based on 5223 ARAM games. Most popular build starts with Mercury's Treads, into Heartsteel, Winter's Approach, and Unending Despair. Averages 3.7 KDA (#35 among all champions). In ARAM games, players commonly use W > E > Q max order. Standard rune setup uses Aftershock, Font of Life, Conditioning, Overgrowth, from Resolve and Triumph, Legend: Haste, from Precision. Rell is strong in ARAM against Yuumi, Tahm Kench, Shaco, and weak against Soraka, Janna, and Taric.
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…
Absorb life essence from monsters or enemy minions that die near you, permanent…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
+8 Ability Haste
Increases health from 10 to 180 HP across levels 1-18
Increases health from 10 to 180 HP across levels 1-18
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…
Absorb life essence from monsters or enemy minions that die near you, permanent…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
+8 Ability Haste
Increases health from 10 to 180 HP across levels 1-18
Increases health from 10 to 180 HP across levels 1-18