A Tier
Tahm Kench in ARAM has a 51.2% win rate (#58 among all champions) and average 4.6% pick rate on patch 15.15 (25.15)**Data may mix with previous patch on the first day of patch release, based on 20725 ARAM games. Most popular build starts with Mercury's Treads, into Heartsteel, Unending Despair, and Thornmail. Averages 3.3 KDA (#66 among all champions). Tahm Kench deals mostly magic damage, ideal for teams lacking AP threats. When playing ARAM, most players max abilities in Q > W > E order. Recommended runes: Grasp of the Undying, Shield Bash, Second Wind, Overgrowth, (Resolve) + Triumph, Legend: Haste, (Precision). Tahm Kench is strong in ARAM against Mel, Lux, Pantheon, and weak against Seraphine, Sona, and Nami.
Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…
Whenever you gain a new shield, your next basic attack against a champion deal…
After taking damage from an enemy champion, heal for 4% of your missing health …
Absorb life essence from monsters or enemy minions that die near you, permanent…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Increases attack speed by 10%
Increases health from 10 to 180 HP across levels 1-18
Increases health from 10 to 180 HP across levels 1-18
Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…
Whenever you gain a new shield, your next basic attack against a champion deal…
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…
Absorb life essence from monsters or enemy minions that die near you, permanent…
Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Increases attack speed by 10%
Increases health from 10 to 180 HP across levels 1-18
Increases health from 10 to 180 HP across levels 1-18