Fiddlesticks Jungle struggles against Warwick (49.7% win rate) based on 506 games. This matchup can be tricky for Fiddlesticks players.
View detailed statistics below: items, runes, and counter builds for Fiddlesticks Jungle vs Warwick Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 54.8% in this matchup.
Balanced meta clash: Fiddlesticks (2.2%, 39th place out of 63 Jungle champions) regularly faces Warwick (3.8%, 24th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Arcane Comet + Axiom Arcanist combination (63.5% win rate) plus optimal itemization Liandry's Torment, Malignance, Zhonya's Hourglass, and Sorcerer's Shoes boosts your chances from 49.7% to 54.8% - potentially game-changing.
Survive and scale: Fiddlesticks faces both matchup (49.69%) and farming disadvantages (5.62 vs 6.09/min). With a 0.47 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Warwick leads in both matchup win rate (50.3%) and damage (685 vs 666/min). Fiddlesticks must seek alternative win conditions through macro play and team coordination. Strong individual performance: Fiddlesticks maintains better KDA (2.70, 29th place vs 55th for Warwick), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Fiddlesticks Jungle | Versus | Warwick Jungle |
|---|---|---|
| B+ | Tier | S |
| 49.7% | Matchup Winrate | 50.3% |
| 50.15% | Role Winrate | 52.05% |
| #31 | Winrate Rank | #5 |
| 2.2% | Pickrate | 3.8% |
| 2.7 | Average KDA | 2.4 |
| 426 | Gold per Minute | 436 |
| 5.62 | CS/Min | 6.09 |
| 0.08 | Wards per Minute | 0.22 |
| 666 | Damage per Minute | 685 |
Despite the slight difference in effectiveness, in the Fiddlesticks versus Warwick matchup in the jungle, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Fiddlesticks deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Warwick has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the farming superiority demonstrated by Warwick, ranking 31st (versus 52nd for Fiddlesticks) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.4 versus 2.7) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Fiddlesticks player to avoid attempts to force trades and all-ins with the Warwick player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…


Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18

























