Fiddlesticks Jungle has trouble against Diana (46.7% win rate) based on 515 games. This is a tough matchup for Fiddlesticks players.
View detailed statistics below: items, runes, and counter builds for Fiddlesticks Jungle vs Diana Jungle in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 55.2% in this matchup.
With 2.3% popularity, Fiddlesticks constantly encounters meta-dominant Diana (4.4%, 15th place out of 60 Jungle champions). Understanding how to play against this popular champion becomes essential for consistent Fiddlesticks performance in the current patch. Identical tiers, different outcomes: Despite matching A+-tier ratings, Fiddlesticks struggles with only 46.7% win rate. Diana's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Arcane Comet + Axiom Arcanist combination (50.3% win rate) plus optimal itemization Liandry's Torment, Zhonya's Hourglass, Shadowflame, and Sorcerer's Shoes boosts your chances from 46.7% to 55.2% - potentially game-changing.
Survive and scale: Fiddlesticks faces both matchup (46.69%) and farming disadvantages (5.57 vs 6.59/min). With a 1.02 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Diana leads in both matchup win rate (53.3%) and damage (782 vs 634/min). Fiddlesticks must seek alternative win conditions through macro play and team coordination. Strong individual performance: Fiddlesticks maintains better KDA (2.70, 28th place vs 50th for Diana), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Fiddlesticks Jungle | Versus | Diana Jungle |
---|---|---|
A+ | Tier | A+ |
46.7% | Matchup Winrate | 53.3% |
52.00% | Role Winrate | 51.18% |
#6 | Winrate Rank | #15 |
2.3% | Pickrate | 4.4% |
2.7 | Average KDA | 2.3 |
420 | Gold per Minute | 453 |
5.57 | CS/Min | 6.59 |
0.06 | Wards per Minute | 0.21 |
634 | Damage per Minute | 782 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Fiddlesticks deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Diana deals primarily magic damage (81.92%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Diana, ranking 17th (versus 46th for Fiddlesticks) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.3 versus 2.7) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Fiddlesticks player to avoid attempts to force trades and all-ins with the Diana player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18