Fiddlesticks Jungle struggles against Pantheon (48.7% win rate) based on 810 games. This matchup can be tricky for Fiddlesticks players.
View detailed statistics below: items, runes, and counter builds for Fiddlesticks Jungle vs Pantheon Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 54.9% in this matchup.
With 2.8% popularity, Fiddlesticks constantly encounters meta-dominant Pantheon (4.4%, 18th place out of 54 Jungle champions). Understanding how to play against this popular champion becomes essential for consistent Fiddlesticks performance in the current patch. Surprising upset: Despite Fiddlesticks's higher tier rating, Pantheon wins 51.3% of encounters. This suggests Pantheon's kit specifically counters Fiddlesticks's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Arcane Comet + Axiom Arcanist combination (58.0% win rate) plus optimal itemization Liandry's Torment, Malignance, Zhonya's Hourglass, and Sorcerer's Shoes boosts your chances from 48.7% to 54.9% - potentially game-changing.
Farm your way back: Fiddlesticks's superior farming (5.49 vs 5.35/min, 43rd among Jungle) offers a comeback path. Focus on safe CSing and capitalize on your 0.14 CS/min natural advantage. Damage doesn't equal wins: Fiddlesticks outputs more damage (664 vs 633/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Skill-based matchup: Identical KDA (2.70) with 48.7% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
Fiddlesticks Jungle | Versus | Pantheon Jungle |
---|---|---|
A+ | Tier | C |
48.7% | Matchup Winrate | 51.3% |
50.92% | Role Winrate | 48.50% |
#13 | Winrate Rank | #44 |
2.8% | Pickrate | 4.4% |
2.7 | Average KDA | 2.7 |
421 | Gold per Minute | 433 |
5.49 | CS/Min | 5.35 |
0.08 | Wards per Minute | 0.20 |
664 | Damage per Minute | 633 |
Despite the slight difference in effectiveness, in the Fiddlesticks versus Pantheon matchup in the jungle, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Fiddlesticks deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Pantheon deals mainly physical damage (90.76%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Fiddlesticks is higher farming statistics (ranked 43rd among role champions) (versus 47th for Pantheon), which provides a stable gold advantage in extended games and allows faster access to key items.
In this difficult confrontation, it is critically important for the Fiddlesticks player to avoid attempts to force trades and all-ins with the Pantheon player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …
Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18