Jungle Matchup

Fiddlesticks vs Pantheon

Patch: 15.24 (25.24)
League: Platinum+
Fiddlesticks

Fiddlesticks

the Ancient Fear
Jungle
Fiddlesticks Jungle Overall Win Rate
50.15%

Matchup Win Rate

50.6%
Fiddlesticks vs Pantheon Wins
49.4%
Pantheon vs Fiddlesticks Wins
Pantheon

Pantheon

the Unbreakable Spear
Jungle
Pantheon Jungle Overall Win Rate
47.93%

Fiddlesticks vs Pantheon - Jungle Matchup Guide Patch 15.24 (25.24)

Fiddlesticks Jungle vs Pantheon Jungle - Who is stronger?

Fiddlesticks Jungle has a slight edge over Pantheon (50.6% win rate) based on 810 games. The matchup slightly favors Fiddlesticks.

View detailed statistics below: items, runes, and counter builds for Fiddlesticks Jungle vs Pantheon Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 54.9% in this matchup.

Statistical Matchup Analysis

Fiddlesticks maintains steady 2.2% popularity but rarely encounters niche pick Pantheon (1.7%, 43rd place out of 63 Jungle champions). While not a priority matchup to study, understanding it protects against off-meta cheese picks that can catch you unprepared. Meta strength confirmed: Fiddlesticks's superior tier rating (B+ vs D) translates into a solid 50.6% matchup win rate. This performance explains why Fiddlesticks ranks 31st in win rate among Jungle champions. Optimize for consistency: Arcane Comet paired with Axiom Arcanist (58.0% win rate, 4.4% popularity) provides the stats you need, while the item sequence Liandry's Torment > Malignance > Zhonya's Hourglass with Sorcerer's Shoes delivers 54.9% win rate against Pantheon.

Lane dominance: Fiddlesticks not only wins the matchup but crushes CS (5.62/min vs 5.24 for Pantheon). This 0.38 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Fiddlesticks wins through smart play rather than raw damage - despite lower DPS (666 vs 715/min), the 50.6% win rate shows superior utility, positioning, and team fight impact. Skill-based matchup: Identical KDA (2.70) with 50.6% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.

Fiddlesticks vs Pantheon - Jungle Stats Comparison

Fiddlesticks Jungle
Fiddlesticks Jungle
Versus
Pantheon Jungle
Pantheon Jungle
B+TierD
50.6%Matchup Winrate49.4%
50.15%Role Winrate47.93%
#31Winrate Rank#58
2.2%Pickrate1.7%
2.7Average KDA2.7
426Gold per Minute421
5.62CS/Min5.24
0.08Wards per Minute0.22
666Damage per Minute715

How to Beat Pantheon as Fiddlesticks (Jungle)

While statistically Fiddlesticks is slightly stronger than Pantheon in the jungle, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

The magic damage that Fiddlesticks deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Pantheon deals mainly physical damage (88.07%), additional items against this damage type may be required against snowballing or aggressive play.

An important advantage of Fiddlesticks is higher farming statistics (ranked 52nd among role champions) (versus 60th for Pantheon), which provides a stable gold advantage in extended games and allows faster access to key items.

Key aspects of the Fiddlesticks Jungle versus Pantheon Jungle matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Fiddlesticks player to maintain constant pressure on Pantheon, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Fiddlesticks vs Pantheon: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
50.6% Win Rate76.5% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
50.6% Win Rate76.5% Pick Rate

Fiddlesticks vs Pantheon: Jungle Runes

Most Frequent Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Secondary Path
Sorcery
Axiom Arcanist
Axiom Arcanist Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)

Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

Axiom Arcanist

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

52.7% Win Rate60.6% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Axiom Arcanist
Axiom Arcanist Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)

Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

Axiom Arcanist

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

Absolute Focus
Absolute Focus While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.

Absolute Focus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …

Waterwalking
Waterwalking Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river.

May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Waterwalking

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…

Secondary Path
Domination
Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

58.0% Win Rate4.4% Pick Rate

Fiddlesticks vs Pantheon: Jungle Item Builds

Most Popular Build

Starting Items
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
51.6% Win Rate32.1% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

51.8% Win Rate82.1% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
51.2% Win Rate5.3% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.8% Win Rate2.9% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Malignance
Malignance (2700 gold) 85 Ability Power
600 Mana
15 Ability Haste

Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
52.6% Win Rate8.6% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
53.4% Win Rate20.8% Pick Rate

Best Win Rate Build

Starting Items
World Atlas
World Atlas (400 gold)
53.9% Win Rate0.6% Pick Rate
Highest Winrate Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

55.4% Win Rate1.2% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.8% Win Rate2.9% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
52.6% Win Rate2.4% Pick Rate
Core Build
Fated Ashes
Fated Ashes (900 gold) 30 Ability Power
Inflame
Damaging Abilities deal 15 bonus magic damage over 3 seconds.
Deals an additional 45 magic damage to monsters.
->
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Malignance
Malignance (2700 gold) 85 Ability Power
600 Mana
15 Ability Haste

Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
54.9% Win Rate2.2% Pick Rate
Final Build
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
68.2% Win Rate4.6% Pick Rate
Other Items
Void Staff
Void Staff (3000 gold) 95 Ability Power
40% Magic Penetration

55.3% Win Rate14.8% Pick Rate
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
53.9% Win Rate12.1% Pick Rate
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
50.5% Win Rate6.2% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold) 105 Ability Power
40 Magic Resist

Annul
Grants a Spell Shield that blocks the next enemy Ability.
54.7% Win Rate5.7% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
68.2% Win Rate4.6% Pick Rate
Hextech Rocketbelt
Hextech Rocketbelt (2600 gold) 60 Ability Power
350 Health
15 Ability Haste

Supersonic
Dash in target direction, unleashing missiles that deal magic damage.
60.3% Win Rate3.8% Pick Rate
Rylai's Crystal Scepter
Rylai's Crystal Scepter (2600 gold) 65 Ability Power
400 Health

Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second.
44.6% Win Rate2.8% Pick Rate

Fiddlesticks vs Pantheon: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Terrify Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
Q
Q
Q
Q
Q
W
W
Bountiful Harvest Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
W
W
W
W
W
E
E
Reap Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
E
E
E
E
E
R
R
Crowstorm A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
R
R
R
Max Order: W > Q > E
49.2% Win Rate45.6% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Terrify Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
Q
Q
Q
Q
Q
R
W
Bountiful Harvest Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
W
W
W
W
W
R
E
Reap Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
E
E
E
E
E
R
R
Crowstorm A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
R
R
R
Max Order: W > Q > E
63.9% Win Rate11.5% Pick Rate

Playing Against Pantheon

  • Pantheon's Aegis Assault makes him invulnerable from the front. Get behind him or wait it out.
  • Be careful near Pantheon if your health is low - a thrown Comet Spear executes low health enemies.
  • Grand Starfall gives several seconds of warning before Pantheon arrives. Use this time to get out of the way or to form a plan to deal with him.