Gangplank Top struggles against Yorick (49.0% win rate) based on 605 games. This matchup can be tricky for Gangplank players.
View detailed statistics below: items, runes, and counter builds for Gangplank Top vs Yorick Top in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Gangplank dominates the meta (16th most popular, 4.1% pick rate) and regularly clashes with Yorick (3.4% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of top lane's current powerhouses. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (63.5% win rate) plus optimal itemization Trinity Force, Lord Dominik's Regards, Infinity Edge, and Plated Steelcaps boosts your chances from 49.0% to 70%+ - potentially game-changing.
Farm your way back: Gangplank's superior farming (7.87 vs 7.28/min, 4th among Top) offers a comeback path. Focus on safe CSing and capitalize on your 0.59 CS/min natural advantage. Damage doesn't equal wins: Gangplank outputs more damage (828 vs 819/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Gangplank maintains better KDA (2.10, 10th place vs 49th for Yorick), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Gangplank Top | Versus | Yorick Top |
---|---|---|
B | Tier | B+ |
49.0% | Matchup Winrate | 51.0% |
49.37% | Role Winrate | 49.78% |
#46 | Winrate Rank | #39 |
4.1% | Pickrate | 3.4% |
2.1 | Average KDA | 1.7 |
439 | Gold per Minute | 420 |
7.87 | CS/Min | 7.28 |
0.31 | Wards per Minute | 0.30 |
828 | Damage per Minute | 819 |
Despite the slight difference in effectiveness, in the Gangplank versus Yorick matchup in the top lane, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Gangplank deals physical damage. Focus on eliminating enemy carries. Yorick has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
An important advantage of Gangplank is higher farming statistics (ranked 4th among role champions) (versus 9th for Yorick), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (1.7 versus 2.1) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Gangplank player to avoid attempts to force trades and all-ins with the Yorick player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…
Charge up a powerful attack against a tower over 3s, while within 600 range of …
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Absorb life essence from monsters or enemy minions that die near you, permanent…
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
+18 Summoner Spell Haste+10 Item Haste
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
+18 Summoner Spell Haste+10 Item Haste
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18