Gangplank Top has an advantage against Gnar (51.6% win rate) based on 508 games. The matchup leans toward Gangplank.
View detailed statistics below: items, runes, and counter builds for Gangplank Top vs Gnar Top in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Gangplank (3.6%, 22nd place out of 63 Top champions) regularly faces Gnar (3.2%, 27th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Even tiers, uneven results: Both champions sit at B-tier, but Gangplank claims a meaningful 51.6% vs 48.4% advantage. Gangplank's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Arcane Comet paired with Axiom Arcanist (59.2% win rate, 4.5% popularity) provides the stats you need, while the item sequence Trinity Force > Youmuu's Ghostblade > The Collector with Plated Steelcaps delivers 70%+ win rate against Gnar.
Lane dominance: Gangplank not only wins the matchup but crushes CS (6.71/min vs 6.32 for Gnar). This 0.39 CS/min advantage generates significant gold leads that compound your already favorable position. Complete superiority: Gangplank dominates both win rate (51.6%) and damage output (907 vs 888/min, 2nd among Top). The 19 damage/min difference creates massive snowball potential. Statistical dominance: Gangplank leads in both matchup win rate (51.6%) and KDA (2.10 vs 1.90) - complete superiority across all metrics.
| Gangplank Top | Versus | Gnar Top |
|---|---|---|
| B | Tier | B |
| 51.6% | Matchup Winrate | 48.4% |
| 48.71% | Role Winrate | 49.17% |
| #51 | Winrate Rank | #46 |
| 3.6% | Pickrate | 3.2% |
| 2.1 | Average KDA | 1.9 |
| 470 | Gold per Minute | 415 |
| 6.71 | CS/Min | 6.32 |
| 0.31 | Wards per Minute | 0.29 |
| 907 | Damage per Minute | 888 |
While statistically Gangplank is slightly stronger than Gnar in the top lane, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Gangplank deals physical damage. Focus on eliminating enemy carries. Gnar deals mainly physical damage (79.45%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Gangplank is higher farming statistics (ranked 27th among role champions) (versus 43rd for Gnar), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (1.9 versus 2.1) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Gangplank player to maintain constant pressure on Gnar, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

Charge up a powerful attack against a tower over 3s, while within 600 range of …

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Absorb life essence from monsters or enemy minions that die near you, permanent…


Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

+18 Summoner Spell Haste+10 Item Haste

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

+65 Health




























