Aurelion Sol Mid counters Lux hard (43.3% win rate) based on 477 games. This matchup is really difficult for Lux players.
View detailed statistics below: items, runes, and counter builds for Lux Mid vs Aurelion Sol Mid in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 76.7% in this matchup.
Lux dominates the meta (16th most popular, 4.1% pick rate) and regularly clashes with Aurelion Sol (2.3% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Surprising upset: Despite Lux's higher tier rating, Aurelion Sol wins 56.7% of encounters. This suggests Aurelion Sol's kit specifically counters Lux's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (59.7% win rate) plus optimal itemization Luden's Companion, Stormsurge, Mejai's Soulstealer, and Sorcerer's Shoes boosts your chances from 43.3% to 76.7% - potentially game-changing.
Survive and scale: Lux faces both matchup (43.32%) and farming disadvantages (6.99 vs 7.30/min). With a 0.31 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Lux outputs more damage (850 vs 804/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Lux maintains better KDA (2.70, 6th place vs 9th for Aurelion Sol), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Lux Mid | Versus | Aurelion Sol Mid |
|---|---|---|
| A | Tier | B+ |
| 43.3% | Matchup Winrate | 56.7% |
| 50.10% | Role Winrate | 50.31% |
| #31 | Winrate Rank | #30 |
| 4.1% | Pickrate | 2.3% |
| 2.7 | Average KDA | 2.5 |
| 407 | Gold per Minute | 415 |
| 6.99 | CS/Min | 7.30 |
| 0.36 | Wards per Minute | 0.28 |
| 850 | Damage per Minute | 804 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Lux deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Aurelion Sol deals primarily magic damage (93.87%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Aurelion Sol, ranking 10th (versus 19th for Lux) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.5 versus 2.7) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Lux player to avoid attempts to force trades and all-ins with the Aurelion Sol player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























