Lux Mid has an advantage against LeBlanc (51.7% win rate) based on 731 games. The matchup leans toward Lux.
View detailed statistics below: items, runes, and counter builds for Lux Mid vs LeBlanc Mid in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 80.9% in this matchup.
Current meta showdown: Lux (4.6% pick rate, 16th most popular out of 58 Mid champions) versus LeBlanc (4.8%, 15th place). These two mid lane titans clash constantly, making matchup mastery a decisive factor in your climb. Meta strength confirmed: Lux's superior tier rating (A+ vs A) translates into a solid 51.7% matchup win rate. This performance explains why Lux ranks 16th in win rate among Mid champions. Optimize for consistency: Dark Harvest paired with Cheap Shot (70.4% win rate, 3.8% popularity) provides the stats you need, while the item sequence Luden's Companion > Stormsurge > Mejai's Soulstealer with Sorcerer's Shoes delivers 80.9% win rate against LeBlanc.
Lane dominance: Lux not only wins the matchup but crushes CS (6.76/min vs 6.63 for LeBlanc). This 0.13 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Lux wins through smart play rather than raw damage - despite lower DPS (738 vs 785/min), the 51.7% win rate shows superior utility, positioning, and team fight impact. Skill-based matchup: Identical KDA (2.80) with 51.7% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
Lux Mid | Versus | LeBlanc Mid |
---|---|---|
A+ | Tier | A |
51.7% | Matchup Winrate | 48.3% |
51.53% | Role Winrate | 50.41% |
#16 | Winrate Rank | #33 |
4.6% | Pickrate | 4.8% |
2.8 | Average KDA | 2.8 |
404 | Gold per Minute | 396 |
6.76 | CS/Min | 6.63 |
0.36 | Wards per Minute | 0.27 |
738 | Damage per Minute | 785 |
While statistically Lux is slightly stronger than LeBlanc in the mid lane, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Lux deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, LeBlanc deals primarily magic damage (85.28%), additional magic resistance may be required.
An important advantage of Lux is higher farming statistics (ranked 24th among role champions) (versus 29th for LeBlanc), which provides a stable gold advantage in extended games and allows faster access to key items.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Lux player to maintain constant pressure on LeBlanc, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18