Lux Support has trouble against Karma (48.5% win rate) based on 1710 games. This is a tough matchup for Lux players.
View detailed statistics below: items, runes, and counter builds for Lux Support vs Karma Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Lux (6.5% pick rate, 9th most popular out of 52 Support champions) versus Karma (8.3%, 6th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Every edge matters: In this tough matchup, the proven Dark Harvest + Cheap Shot combination (61.4% win rate) plus optimal itemization Luden's Companion, Stormsurge, Shadowflame, and Sorcerer's Shoes boosts your chances from 48.5% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.87 vs 1.02 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Lux outputs more damage (617 vs 403/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Karma: leads in both matchup win rate (51.5%) and KDA (2.80 vs 2.40, 12th vs 32nd place). Lux players need exceptional preparation to overcome this counter-pick.
| Lux Support | Versus | Karma Support |
|---|---|---|
| B | Tier | A+ |
| 48.5% | Matchup Winrate | 51.5% |
| 48.80% | Role Winrate | 50.57% |
| #43 | Winrate Rank | #20 |
| 6.5% | Pickrate | 8.3% |
| 2.4 | Average KDA | 2.8 |
| 312 | Gold per Minute | 286 |
| 0.87 | Wards per Minute | 1.02 |
| 617 | Damage per Minute | 403 |
Despite the slight difference in effectiveness, in the Lux versus Karma matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Lux deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Karma deals primarily magic damage (85.81%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Karma, ranking 3rd (versus 29th for Lux) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.4) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Lux player to avoid attempts to force trades and all-ins with the Karma player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


























