Lux Support struggles against Fiddlesticks (49.3% win rate) based on 882 games. This matchup can be tricky for Lux players.
View detailed statistics below: items, runes, and counter builds for Lux Support vs Fiddlesticks Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 77.8% in this matchup.
Meta staple Lux (6.4% pick rate, 8th most popular out of 51 Support champions) rarely faces off-meta Fiddlesticks (0.7% pick rate). However, even uncommon picks can cheese unprepared players, so basic matchup knowledge provides valuable insurance. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (60.6% win rate) plus optimal itemization Luden's Companion, Stormsurge, Mejai's Soulstealer, and Sorcerer's Shoes boosts your chances from 49.3% to 77.8% - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Lux's superior warding (0.81 wards/min, 40th among supports) can swing team fights and objectives in your favor. Damage doesn't equal wins: Lux outputs more damage (578 vs 548/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Lux maintains better KDA (2.40, 30th place vs 43rd for Fiddlesticks), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Lux Support | Versus | Fiddlesticks Support |
---|---|---|
C | Tier | A |
49.3% | Matchup Winrate | 50.7% |
48.11% | Role Winrate | 51.86% |
#44 | Winrate Rank | #6 |
6.4% | Pickrate | 0.7% |
2.4 | Average KDA | 2.2 |
331 | Gold per Minute | 314 |
0.81 | Wards per Minute | 0.76 |
578 | Damage per Minute | 548 |
Despite the slight difference in effectiveness, in the Lux versus Fiddlesticks matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Lux deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Fiddlesticks deals primarily magic damage (91.56%), additional magic resistance may be required.
An important advantage of Lux is superior vision control (ranked 40th among supports) (versus 47th for Fiddlesticks), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.2 versus 2.4) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Lux player to avoid attempts to force trades and all-ins with the Fiddlesticks player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18