Lux Support performs well against Senna (53.5% win rate) based on 1172 games. This matchup works well for Lux players.
View detailed statistics below: items, runes, and counter builds for Lux Support vs Senna Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 71.2% in this matchup.
Lux dominates the meta (8th most popular, 6.4% pick rate) and regularly clashes with Senna (3.6% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Meta strength confirmed: Lux's superior tier rating (C vs D) translates into a solid 53.5% matchup win rate. This performance explains why Lux ranks 44th in win rate among Support champions. Optimize for consistency: Arcane Comet paired with Manaflow Band (54.8% win rate, 54.4% popularity) provides the stats you need, while the item sequence Malignance > Stormsurge > Shadowflame with Sorcerer's Shoes delivers 71.2% win rate against Senna.
Total map control: Lux dominates both the matchup and vision control (0.81 vs 0.79 wards/min). Your extra 0.02 wards/min create massive macro advantages for your entire team. Quality over quantity: Lux wins through smart play rather than raw damage - despite lower DPS (578 vs 599/min), the 53.5% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Lux wins the matchup (53.5%) despite a lower KDA (2.40 vs 2.60). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Lux Support | Versus | Senna Support |
---|---|---|
C | Tier | D |
53.5% | Matchup Winrate | 46.5% |
48.11% | Role Winrate | 47.89% |
#44 | Winrate Rank | #47 |
6.4% | Pickrate | 3.6% |
2.4 | Average KDA | 2.6 |
331 | Gold per Minute | 320 |
0.81 | Wards per Minute | 0.79 |
578 | Damage per Minute | 599 |
The Lux versus Senna matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Lux deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Senna deals mainly physical damage (93.10%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Lux is superior vision control (ranked 40th among supports) (versus 43rd for Senna), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (2.6 versus 2.4) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Lux player to maintain constant pressure on Senna, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18