Lux Support struggles against Sona (48.9% win rate) based on 833 games. This matchup can be tricky for Lux players.
View detailed statistics below: items, runes, and counter builds for Lux Support vs Sona Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 67.3% in this matchup.
Lux dominates the meta (9th most popular, 6.5% pick rate) and regularly clashes with Sona (2.4% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (47.0% win rate) plus optimal itemization Malignance, Shadowflame, Mejai's Soulstealer, and Sorcerer's Shoes boosts your chances from 48.9% to 67.3% - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.87 vs 0.92 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Lux outputs more damage (617 vs 403/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Sona: leads in both matchup win rate (51.1%) and KDA (3.00 vs 2.40, 8th vs 32nd place). Lux players need exceptional preparation to overcome this counter-pick.
| Lux Support | Versus | Sona Support |
|---|---|---|
| B | Tier | S |
| 48.9% | Matchup Winrate | 51.1% |
| 48.80% | Role Winrate | 52.13% |
| #43 | Winrate Rank | #5 |
| 6.5% | Pickrate | 2.4% |
| 2.4 | Average KDA | 3.0 |
| 312 | Gold per Minute | 296 |
| 0.87 | Wards per Minute | 0.92 |
| 617 | Damage per Minute | 403 |
Despite the slight difference in effectiveness, in the Lux versus Sona matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Lux deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Sona deals primarily magic damage (76.61%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Sona, ranking 19th (versus 29th for Lux) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (3.0 versus 2.4) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Lux player to avoid attempts to force trades and all-ins with the Sona player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

+18 Summoner Spell Haste+10 Item Haste

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























