Lux and Seraphine are evenly matched in Support (50.2% win rate) based on 848 games. The outcome comes down to player skill.
View detailed statistics below: items, runes, and counter builds for Lux Support vs Seraphine Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Current meta showdown: Lux (6.5% pick rate, 9th most popular out of 52 Support champions) versus Seraphine (4.9%, 15th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Optimize for consistency: Dark Harvest paired with Cheap Shot (71.8% win rate, 1.1% popularity) provides the stats you need, while the item sequence Luden's Companion > Stormsurge > Mejai's Soulstealer with Sorcerer's Shoes delivers 70%+ win rate against Seraphine.
Lane wins, vision lags: While winning the matchup (50.17%), Lux trails in vision control (0.87 vs 0.94 wards/min). Better map coverage could unlock even greater team advantages. Complete superiority: Lux dominates both win rate (50.2%) and damage output (617 vs 446/min, 2nd among Support). The 171 damage/min difference creates massive snowball potential. Intriguing anomaly: Lux wins the matchup (50.2%) despite a lower KDA (2.40 vs 2.80). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Lux Support | Versus | Seraphine Support |
|---|---|---|
| B | Tier | A |
| 50.2% | Matchup Winrate | 49.8% |
| 48.80% | Role Winrate | 50.45% |
| #43 | Winrate Rank | #22 |
| 6.5% | Pickrate | 4.9% |
| 2.4 | Average KDA | 2.8 |
| 312 | Gold per Minute | 313 |
| 0.87 | Wards per Minute | 0.94 |
| 617 | Damage per Minute | 446 |
While statistically Lux is slightly stronger than Seraphine as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Lux deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Seraphine deals primarily magic damage (83.38%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Seraphine, ranking 14th (versus 29th for Lux) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.4) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Lux player to maintain constant pressure on Seraphine, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a Champion below 50% health deals adaptive damage and harvests their soul, perma…

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have more than 60% health.

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18

























