Lux Support has trouble against Rell (48.4% win rate) based on 693 games. This is a tough matchup for Lux players.
View detailed statistics below: items, runes, and counter builds for Lux Support vs Rell Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Lux dominates the meta (9th most popular, 6.5% pick rate) and regularly clashes with Rell (2.9% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Identical tiers, different outcomes: Despite matching B-tier ratings, Lux struggles with only 48.4% win rate. Rell's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (71.8% win rate) plus optimal itemization Luden's Companion, Malignance, Stormsurge, and Sorcerer's Shoes boosts your chances from 48.4% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.87 vs 0.97 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Lux outputs more damage (617 vs 324/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Rell: leads in both matchup win rate (51.6%) and KDA (2.80 vs 2.40, 16th vs 32nd place). Lux players need exceptional preparation to overcome this counter-pick.
| Lux Support | Versus | Rell Support |
|---|---|---|
| B | Tier | B |
| 48.4% | Matchup Winrate | 51.6% |
| 48.80% | Role Winrate | 48.92% |
| #43 | Winrate Rank | #39 |
| 6.5% | Pickrate | 2.9% |
| 2.4 | Average KDA | 2.8 |
| 312 | Gold per Minute | 291 |
| 0.87 | Wards per Minute | 0.97 |
| 617 | Damage per Minute | 324 |
Despite the slight difference in effectiveness, in the Lux versus Rell matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Lux deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Rell, ranking 9th (versus 29th for Lux) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.4) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Lux player to avoid attempts to force trades and all-ins with the Rell player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

+65 Health























