Orianna Mid has a slight edge over Azir (51.3% win rate) based on 1791 games. The matchup slightly favors Orianna.
View detailed statistics below: items, runes, and counter builds for Orianna Mid vs Azir Mid in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.6% in this matchup.
Current meta showdown: Orianna (6.3% pick rate, 6th most popular out of 57 Mid champions) versus Azir (4.5%, 17th place). These two mid lane titans clash constantly, making matchup mastery a decisive factor in your climb. Meta strength confirmed: Orianna's superior tier rating (B vs C) translates into a solid 51.3% matchup win rate. This performance explains why Orianna ranks 43rd in win rate among Mid champions. Optimize for consistency: Phase Rush paired with Manaflow Band (53.4% win rate, 18.2% popularity) provides the stats you need, while the item sequence Archangel's Staff > Liandry's Torment > Rabadon's Deathcap with Sorcerer's Shoes delivers 61.6% win rate against Azir.
Lane dominance: Orianna not only wins the matchup but crushes CS (7.30/min vs 7.04 for Azir). This 0.26 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Orianna wins through smart play rather than raw damage - despite lower DPS (743 vs 774/min), the 51.3% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Orianna leads in both matchup win rate (51.3%) and KDA (2.60 vs 2.00) - complete superiority across all metrics.
Orianna Mid | Versus | Azir Mid |
---|---|---|
B | Tier | C |
51.3% | Matchup Winrate | 48.7% |
49.47% | Role Winrate | 47.76% |
#43 | Winrate Rank | #53 |
6.3% | Pickrate | 4.5% |
2.6 | Average KDA | 2.0 |
419 | Gold per Minute | 416 |
7.30 | CS/Min | 7.04 |
0.36 | Wards per Minute | 0.32 |
743 | Damage per Minute | 774 |
While statistically Orianna is slightly stronger than Azir in the mid lane, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Orianna deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Azir deals primarily magic damage (92.81%), additional magic resistance may be required.
An important advantage of Orianna is higher farming statistics (ranked 9th among role champions) (versus 13th for Azir), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.0 versus 2.6) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Orianna player to maintain constant pressure on Azir, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18