Top Matchup

Pantheon vs Malphite

Patch: 15.24 (25.24)
League: Platinum+
Pantheon

Pantheon

the Unbreakable Spear
Top
Pantheon Top Overall Win Rate
50.27%

Matchup Win Rate

45.5%
Pantheon vs Malphite Wins
54.5%
Malphite vs Pantheon Wins
Malphite

Malphite

Shard of the Monolith
Top
Malphite Top Overall Win Rate
53.01%

Pantheon vs Malphite - Top Matchup Guide Patch 15.24 (25.24)

Pantheon Top vs Malphite Top - Who is stronger?

Malphite Top counters Pantheon hard (45.5% win rate) based on 497 games. This matchup is really difficult for Pantheon players.

View detailed statistics below: items, runes, and counter builds for Pantheon Top vs Malphite Top in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.

Statistical Matchup Analysis

With 2.0% popularity, Pantheon constantly encounters meta-dominant Malphite (7.8%, 2nd place out of 63 Top champions). Understanding how to play against this popular champion becomes essential for consistent Pantheon performance in the current patch. Every edge matters: In this tough matchup, the proven Electrocute + Cheap Shot combination (66.0% win rate) plus optimal itemization Black Cleaver, Blade of The Ruined King, Sundered Sky, and Mercury's Treads boosts your chances from 45.5% to 70%+ - potentially game-changing.

Survive and scale: Pantheon faces both matchup (45.54%) and farming disadvantages (6.36 vs 6.53/min). With a 0.17 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Pantheon outputs more damage (964 vs 679/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Malphite: leads in both matchup win rate (54.5%) and KDA (2.60 vs 2.10, 2nd vs 16th place). Pantheon players need exceptional preparation to overcome this counter-pick.

Pantheon vs Malphite - Top Stats Comparison

Pantheon Top
Pantheon Top
Versus
Malphite Top
Malphite Top
B+TierS+
45.5%Matchup Winrate54.5%
50.27%Role Winrate53.01%
#28Winrate Rank#1
2.0%Pickrate7.8%
2.1Average KDA2.6
416Gold per Minute395
6.36CS/Min6.53
0.30Wards per Minute0.27
964Damage per Minute679

How to Beat Malphite as Pantheon (Top)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

Except for rare builds, Pantheon deals physical damage. Focus on eliminating enemy carries. Meanwhile, Malphite deals primarily magic damage (70.35%), additional magic resistance may be required.

Consider the farming superiority demonstrated by Malphite, ranking 31st (versus 39th for Pantheon) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.6 versus 2.1) suggests they participate more effectively in team fights.

Key aspects of the Pantheon Top versus Malphite Top matchup

In this difficult confrontation, it is critically important for the Pantheon player to avoid attempts to force trades and all-ins with the Malphite player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Pantheon vs Malphite: Top Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
49.0% Win Rate32.2% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
49.0% Win Rate32.2% Pick Rate

Pantheon vs Malphite: Top Lane Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Sorcery
Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

47.3% Win Rate43.9% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Secondary Path
Precision
Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Coup de Grace
Coup de Grace Deal 8% more damage to champions who have less than 40% health.

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+10% Tenacity and Slow Resist
+10% Tenacity and Slow Resist +10% Tenacity and Slow Resist

+10% Tenacity and Slow Resist

+10% Tenacity and Slow Resist

66.0% Win Rate1.2% Pick Rate

Pantheon vs Malphite: Top Lane Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Shield
Doran's Shield (450 gold) 110 Health
Enduring Focus
Restore 4 Health every 5 seconds.
After taking damage from a champion, restore Health over 8 seconds.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
24.0% Win Rate18.1% Pick Rate
Popular Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

45.5% Win Rate59.7% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
42.1% Win Rate20.3% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
52.2% Win Rate8.3% Pick Rate
Core Build
Caulfield's Warhammer
Caulfield's Warhammer (1050 gold) 20 Attack Damage
10 Ability Haste

->
Eclipse
Eclipse (2900 gold) 60 Attack Damage
15 Ability Haste

Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Sundered Sky
Sundered Sky (3100 gold) 40 Attack Damage
400 Health
10 Ability Haste

Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.
32.9% Win Rate11.1% Pick Rate
Final Build
Serpent's Fang
Serpent's Fang (2500 gold) 55 Attack Damage
15 Lethality

Shield Reaver
Damaging an enemy champion reduces Shields they gain by % for 3 seconds.
If they were not already affected by Shield Reaver, reduce Shields on them by %.
65.5% Win Rate37.2% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Long Sword
Long Sword (350 gold) 10 Attack Damage
Refillable Potion
Refillable Potion (150 gold) Active (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.
50.0% Win Rate14.1% Pick Rate
Highest Winrate Boots
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
100.0% Win Rate0.4% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
62.7% Win Rate3.2% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
52.2% Win Rate8.3% Pick Rate
Core Build
Phage
Phage (1100 gold) 15 Attack Damage
200 Health

Rage
Attacking grants Move Speed for 2 seconds.
->
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Blade of The Ruined King
Blade of The Ruined King (3200 gold) 40 Attack Damage
25% Attack Speed
10% Life Steal

Mist's Edge
Attacks deal a percentage of enemy's current Health as bonus physical damageOn-Hit.
Clawing Shadows
Attacking a champion 3 times Slows them by 30% for 1 second.
Sundered Sky
Sundered Sky (3100 gold) 40 Attack Damage
400 Health
10 Ability Haste

Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health.
98.3% Win Rate1.8% Pick Rate
Final Build
Youmuu's Ghostblade
Youmuu's Ghostblade (2800 gold) 55 Attack Damage
18 Lethality
4% Move Speed

Haunt
Gain Move Speed while out of combat.
Wraith Step
Gain Move Speed and Ghosting for seconds.
100.0% Win Rate12.6% Pick Rate
Other Items
Sterak's Gage
Sterak's Gage (3200 gold) 400 Health
20% Tenacity

The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
50.2% Win Rate25.2% Pick Rate
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
0.0% Win Rate12.6% Pick Rate
Youmuu's Ghostblade
Youmuu's Ghostblade (2800 gold) 55 Attack Damage
18 Lethality
4% Move Speed

Haunt
Gain Move Speed while out of combat.
Wraith Step
Gain Move Speed and Ghosting for seconds.
100.0% Win Rate12.6% Pick Rate
Maw of Malmortius
Maw of Malmortius (3100 gold) 60 Attack Damage
15 Ability Haste
40 Magic Resist

Lifeline
Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
100.0% Win Rate12.5% Pick Rate
Titanic Hydra
Titanic Hydra (3300 gold) 40 Attack Damage
600 Health

Cleave
Attacks deal physical damage on-hit and to enemies behind the target.
Titanic Crescent
Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
0.0% Win Rate12.4% Pick Rate

Pantheon vs Malphite: Top Lane Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Comet Spear Pantheon either thrusts his spear or throws his spear in the chosen direction.
Q
Q
Q
Q
Q
W
W
Shield Vault Pantheon dashes to a target, damaging and stunning them.
W
W
W
W
W
E
E
Aegis Assault Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
E
E
E
E
E
R
R
Grand Starfall Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
R
R
R
Max Order: Q > E > W
35.9% Win Rate33.9% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Comet Spear Pantheon either thrusts his spear or throws his spear in the chosen direction.
Q
Q
Q
Q
Q
R
W
Shield Vault Pantheon dashes to a target, damaging and stunning them.
W
W
W
W
W
R
E
Aegis Assault Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
E
E
E
E
E
R
R
Grand Starfall Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
R
R
R
Max Order: Q > W > E
56.7% Win Rate4.1% Pick Rate

Pantheon tips:

  • Mortal Will activates after 5 spells or basic attacks - plan your way through fights to allow you to activate it more than once.
  • Whittle the enemy down with Comet Spears before you jump in.
  • If an enemy is going to get out of range of your Aegis Assault, you can recast the spell to immediately fire the shield slam.

Playing Against Malphite

  • If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.
  • Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.