Soraka Support struggles against Fiddlesticks (49.7% win rate) based on 637 games. This matchup can be tricky for Soraka players.
View detailed statistics below: items, runes, and counter builds for Soraka Support vs Fiddlesticks Support in patch 15.16 (25.16), including win rates and pick rates. With proper study, this can improve your chances of victory up to 68.0% in this matchup.
Meta staple Soraka (5.1% pick rate, 15th most popular out of 53 Support champions) rarely faces off-meta Fiddlesticks (0.7% pick rate). However, even uncommon picks can cheese unprepared players, so basic matchup knowledge provides valuable insurance. Surprising upset: Despite Soraka's higher tier rating, Fiddlesticks wins 50.3% of encounters. This suggests Fiddlesticks's kit specifically counters Soraka's playstyle, overriding general meta strength - approach this matchup with extra caution. Strong champion, tough matchup: Despite Soraka's impressive 52.0% overall win rate, this specific matchup against Fiddlesticks presents unique challenges requiring focused practice. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (60.7% win rate) plus optimal itemization Moonstone Renewer, Redemption, Ardent Censer, and Ionian Boots of Lucidity boosts your chances from 49.7% to 68.0% - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Soraka's superior warding (0.82 wards/min, 43rd among supports) can swing team fights and objectives in your favor. Outclassed across the board: Fiddlesticks leads in both matchup win rate (50.3%) and damage (605 vs 209/min). Soraka must seek alternative win conditions through macro play and team coordination. Strong individual performance: Soraka maintains better KDA (2.90, 10th place vs 47th for Fiddlesticks), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Soraka Support | Versus | Fiddlesticks Support |
---|---|---|
S | Tier | A |
49.7% | Matchup Winrate | 50.3% |
52.04% | Role Winrate | 52.01% |
#6 | Winrate Rank | #7 |
5.1% | Pickrate | 0.7% |
2.9 | Average KDA | 2.1 |
285 | Gold per Minute | 330 |
0.82 | Wards per Minute | 0.76 |
209 | Damage per Minute | 605 |
Despite the slight difference in effectiveness, in the Soraka versus Fiddlesticks matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Soraka deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Fiddlesticks deals primarily magic damage (92.10%), additional magic resistance may be required.
An important advantage of Soraka is superior vision control (ranked 43rd among supports) (versus 51st for Fiddlesticks), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.1 versus 2.9) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Soraka player to avoid attempts to force trades and all-ins with the Fiddlesticks player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18