Soraka Support struggles against Brand (48.7% win rate) based on 477 games. This matchup can be tricky for Soraka players.
View detailed statistics below: items, runes, and counter builds for Soraka Support vs Brand Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Soraka dominates the meta (14th most popular, 5.2% pick rate) and regularly clashes with Brand (3.0% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Surprising upset: Despite Soraka's higher tier rating, Brand wins 51.3% of encounters. This suggests Brand's kit specifically counters Soraka's playstyle, overriding general meta strength - approach this matchup with extra caution. Strong champion, tough matchup: Despite Soraka's impressive 52.1% overall win rate, this specific matchup against Brand presents unique challenges requiring focused practice. Every edge matters: In this tough matchup, the proven Summon Aery + Axiom Arcanist combination (50.3% win rate) plus optimal itemization Moonstone Renewer, Redemption, Ardent Censer, and Ionian Boots of Lucidity boosts your chances from 48.7% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.89 vs 0.90 wards/min) demands defensive warding and heavy jungle coordination. Outclassed across the board: Brand leads in both matchup win rate (51.3%) and damage (847 vs 180/min). Soraka must seek alternative win conditions through macro play and team coordination. Strong individual performance: Soraka maintains better KDA (2.90, 11th place vs 49th for Brand), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Soraka Support | Versus | Brand Support |
|---|---|---|
| S | Tier | A+ |
| 48.7% | Matchup Winrate | 51.3% |
| 52.10% | Role Winrate | 51.59% |
| #6 | Winrate Rank | #10 |
| 5.2% | Pickrate | 3.0% |
| 2.9 | Average KDA | 1.9 |
| 286 | Gold per Minute | 324 |
| 0.89 | Wards per Minute | 0.90 |
| 180 | Damage per Minute | 847 |
Despite the slight difference in effectiveness, in the Soraka versus Brand matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Soraka deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Brand deals primarily magic damage (89.68%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Brand, ranking 25th (versus 27th for Soraka) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (1.9 versus 2.9) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Soraka player to avoid attempts to force trades and all-ins with the Brand player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18



















