Mid Matchup

Sylas vs Xerath

Patch: 15.15 (25.15)
League: Platinum+
Sylas

Sylas

the Unshackled
Mid
Sylas Mid Overall Win Rate
49.51%

Matchup Win Rate

52.2%
Sylas vs Xerath Wins
47.8%
Xerath vs Sylas Wins
Xerath

Xerath

the Magus Ascendant
Mid
Xerath Mid Overall Win Rate
51.66%

Sylas vs Xerath - Mid Matchup Guide Patch 15.15 (25.15)

Sylas Mid vs Xerath Mid - Who is stronger?

Sylas Mid has an advantage against Xerath (52.2% win rate) based on 1143 games. The matchup leans toward Sylas.

View detailed statistics below: items, runes, and counter builds for Sylas Mid vs Xerath Mid in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 73.7% in this matchup.

Statistical Matchup Analysis

Sylas dominates the meta (2nd most popular, 8.8% pick rate) and regularly clashes with Xerath (4.0% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Optimize for consistency: Conqueror paired with Presence of Mind (56.6% win rate, 1.9% popularity) provides the stats you need, while the item sequence Blackfire Torch > Riftmaker > Zhonya's Hourglass with Sorcerer's Shoes delivers 73.7% win rate against Xerath.

Win through macro: Sylas takes the matchup (52.23%) despite falling behind in CS (5.13 vs 6.05/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Sylas wins through smart play rather than raw damage - despite lower DPS (831 vs 1004/min), the 52.2% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Sylas wins the matchup (52.2%) despite a lower KDA (2.10 vs 3.10). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.

Sylas vs Xerath - Mid Stats Comparison

Sylas Mid
Sylas Mid
Versus
Xerath Mid
Xerath Mid
BTierS
52.2%Matchup Winrate47.8%
49.51%Role Winrate51.66%
#42Winrate Rank#12
8.8%Pickrate4.0%
2.1Average KDA3.1
414Gold per Minute418
5.13CS/Min6.05
0.29Wards per Minute0.35
831Damage per Minute1004

How to Beat Xerath as Sylas (Mid)

The Sylas versus Xerath matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

The magic damage that Sylas deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Xerath deals primarily magic damage (95.80%), additional magic resistance may be required.

Consider the farming superiority demonstrated by Xerath, ranking 46th (versus 57th for Sylas) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (3.1 versus 2.1) suggests they participate more effectively in team fights.

Key aspects of the Sylas Mid versus Xerath Mid matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Sylas player to maintain constant pressure on Xerath, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Sylas vs Xerath: Mid Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
49.4% Win Rate74.3% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
55.6% Win Rate25.3% Pick Rate

Sylas vs Xerath: Mid Lane Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Second Wind
Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health …

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

49.5% Win Rate48.2% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Domination
Sudden Impact
Sudden Impact Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

Cooldown: 10s

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Treasure Hunter
Treasure Hunter Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

56.6% Win Rate1.9% Pick Rate

Sylas vs Xerath: Mid Lane Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Ring
Doran's Ring (400 gold) 18 Ability Power
90 Health

Restoration
Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
51.7% Win Rate83.1% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

52.9% Win Rate46.8% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
47.8% Win Rate23.9% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

55.6% Win Rate21.9% Pick Rate
Core Build
Hextech Alternator
Hextech Alternator (1100 gold) 45 Ability Power
Revved
Damaging a champion deals bonus magic damage.
->
Hextech Rocketbelt
Hextech Rocketbelt (2600 gold) 60 Ability Power
350 Health
15 Ability Haste

Supersonic
Dash in target direction, unleashing missiles that deal magic damage.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
58.5% Win Rate16.7% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
41.2% Win Rate36.1% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Shield
Doran's Shield (450 gold) 110 Health
Enduring Focus
Restore 4 Health every 5 seconds.
After taking damage from a champion, restore Health over 8 seconds.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
52.0% Win Rate14.3% Pick Rate
Highest Winrate Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

55.6% Win Rate21.9% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

52.9% Win Rate46.8% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
50.2% Win Rate0.7% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Blackfire Torch
Blackfire Torch (2800 gold) 80 Ability Power
600 Mana
20 Ability Haste

Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
Riftmaker
Riftmaker (3100 gold) 70 Ability Power
350 Health
15 Ability Haste

Void Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
Void Infusion
Gain 2% of your bonus Health as Ability Power.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
73.7% Win Rate2.2% Pick Rate
Final Build
Luden's Companion
Luden's Companion (2850 gold) 100 Ability Power
600 Mana
10 Ability Haste

Fire
Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 20% damage.
100.0% Win Rate3.3% Pick Rate
Other Items
Cosmic Drive
Cosmic Drive (3000 gold) 70 Ability Power
350 Health
25 Ability Haste
4% Move Speed

Spelldance
Dealing magic or true damage to champions grants Move Speed for 4 seconds.
39.7% Win Rate8.0% Pick Rate
Void Staff
Void Staff (3000 gold) 95 Ability Power
40% Magic Penetration

32.7% Win Rate5.0% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
33.6% Win Rate4.9% Pick Rate
Luden's Companion
Luden's Companion (2850 gold) 100 Ability Power
600 Mana
10 Ability Haste

Fire
Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 20% damage.
100.0% Win Rate3.3% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold) 105 Ability Power
40 Magic Resist

Annul
Grants a Spell Shield that blocks the next enemy Ability.
99.4% Win Rate3.3% Pick Rate
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
50.3% Win Rate3.2% Pick Rate
Lich Bane
Lich Bane (3200 gold) 115 Ability Power
4% Move Speed
10 Ability Haste

Spellblade
After using an Ability, your next Attack deals bonus magic damageOn-Hit.
0.0% Win Rate1.6% Pick Rate

Sylas vs Xerath: Mid Lane Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Chain Lash Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies.

After a delay, magical energy explodes from the intersection point dealing damage.
Q
Q
Q
Q
Q
W
W
Kingslayer Sylas lunges at an enemy with magical force dealing damage and healing himself against enemy champions.
W
W
W
W
W
E
E
Abscond / Abduct Sylas dashes to a location. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits.
E
E
E
E
E
R
R
Hijack Sylas steals the enemy's ultimate ability and can cast it freely.
R
R
R
Max Order: W > E > Q
47.2% Win Rate45.9% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Chain Lash Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies.

After a delay, magical energy explodes from the intersection point dealing damage.
Q
Q
Q
Q
Q
R
W
Kingslayer Sylas lunges at an enemy with magical force dealing damage and healing himself against enemy champions.
W
W
W
W
W
R
E
Abscond / Abduct Sylas dashes to a location. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits.
E
E
E
E
E
R
R
Hijack Sylas steals the enemy's ultimate ability and can cast it freely.
R
R
R
Max Order: Q > E > W
63.7% Win Rate2.0% Pick Rate

Sylas tips:

  • Wait for you or your enemy to reach low health before using Kingslayer for maximum effect.
  • Space out your ability usage to get maximum effect from Petricite Burst.
  • Clever use of enemy ultimates can open up new possibilities to approach teamfights.

Playing Against Xerath

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.