Syndra Mid struggles against Diana (48.5% win rate) based on 668 games. This matchup can be tricky for Syndra players.
View detailed statistics below: items, runes, and counter builds for Syndra Mid vs Diana Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 80.4% in this matchup.
Current meta showdown: Syndra (4.8% pick rate, 13th most popular out of 61 Mid champions) versus Diana (4.1%, 18th place). These two mid lane titans clash constantly, making matchup mastery a decisive factor in your climb. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (60.4% win rate) plus optimal itemization Luden's Companion, Shadowflame, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 48.5% to 80.4% - potentially game-changing.
Farm your way back: Syndra's superior farming (6.29 vs 5.63/min, 41st among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 0.66 CS/min natural advantage. Damage doesn't equal wins: Syndra outputs more damage (832 vs 813/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Syndra maintains better KDA (2.30, 32nd place vs 52nd for Diana), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Syndra Mid | Versus | Diana Mid |
---|---|---|
B+ | Tier | A+ |
48.5% | Matchup Winrate | 51.5% |
50.36% | Role Winrate | 52.20% |
#37 | Winrate Rank | #13 |
4.8% | Pickrate | 4.1% |
2.3 | Average KDA | 2.0 |
429 | Gold per Minute | 421 |
6.29 | CS/Min | 5.63 |
0.31 | Wards per Minute | 0.32 |
832 | Damage per Minute | 813 |
Despite the slight difference in effectiveness, in the Syndra versus Diana matchup in the mid lane, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Syndra deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Diana deals primarily magic damage (82.71%), additional magic resistance may be required.
An important advantage of Syndra is higher farming statistics (ranked 41st among role champions) (versus 54th for Diana), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.0 versus 2.3) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Syndra player to avoid attempts to force trades and all-ins with the Diana player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Attacks or abilities against an enemy champion within 0.25s of entering champion combat g…
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Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
+18 Summoner Spell Haste+10 Item Haste
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Absorb life essence from monsters or enemy minions that die near you, permanent…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18