Vex Mid wins most games against Malzahar (56.0% win rate) based on 544 games. This matchup works very well for Vex players.
View detailed statistics below: items, runes, and counter builds for Vex Mid vs Malzahar Mid in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 66.3% in this matchup.
With 2.8% popularity, Vex constantly encounters meta-dominant Malzahar (6.6%, 5th place out of 58 Mid champions). Understanding how to play against this popular champion becomes essential for consistent Vex performance in the current patch. Even tiers, uneven results: Both champions sit at A+-tier, but Vex claims a meaningful 56.0% vs 44.0% advantage. Vex's kit synergizes better in this specific head-to-head matchup. Amplify your advantage: The Arcane Comet + Manaflow Band rune setup achieves 50.3% win rate (2.1% popularity), while the core build Luden's Companion > Zhonya's Hourglass > Stormsurge with Sorcerer's Shoes (66.3% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Win through macro: Vex takes the matchup (56.03%) despite falling behind in CS (6.79 vs 7.86/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Vex dominates both win rate (56.0%) and damage output (916 vs 731/min, 2nd among Mid). The 185 damage/min difference creates massive snowball potential. Statistical dominance: Vex leads in both matchup win rate (56.0%) and KDA (2.30 vs 2.10) - complete superiority across all metrics.
| Vex Mid | Versus | Malzahar Mid |
|---|---|---|
| A+ | Tier | A+ |
| 56.0% | Matchup Winrate | 44.0% |
| 51.71% | Role Winrate | 51.33% |
| #12 | Winrate Rank | #19 |
| 2.8% | Pickrate | 6.6% |
| 2.3 | Average KDA | 2.1 |
| 404 | Gold per Minute | 427 |
| 6.79 | CS/Min | 7.86 |
| 0.36 | Wards per Minute | 0.31 |
| 916 | Damage per Minute | 731 |
The Vex versus Malzahar matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Vex deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Malzahar deals primarily magic damage (95.35%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Malzahar, ranking 2nd (versus 26th for Vex) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.1 versus 2.3) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Vex player to maintain constant pressure on Malzahar, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…


Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























