Vi Jungle performs well against Hecarim (53.5% win rate) based on 499 games. This matchup works well for Vi players.
View detailed statistics below: items, runes, and counter builds for Vi Jungle vs Hecarim Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 62.0% in this matchup.
Balanced meta clash: Vi (3.0%, 26th place out of 63 Jungle champions) regularly faces Hecarim (2.5%, 30th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Even tiers, uneven results: Both champions sit at C-tier, but Vi claims a meaningful 53.5% vs 46.5% advantage. Vi's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Conqueror paired with Triumph (67.1% win rate, 1.6% popularity) provides the stats you need, while the item sequence Trinity Force > Sundered Sky > Black Cleaver with Plated Steelcaps delivers 62.0% win rate against Hecarim.
Win through macro: Vi takes the matchup (53.50%) despite falling behind in CS (5.35 vs 7.15/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Vi wins through smart play rather than raw damage - despite lower DPS (526 vs 660/min), the 53.5% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Vi wins the matchup (53.5%) despite a lower KDA (2.50 vs 2.80). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Vi Jungle | Versus | Hecarim Jungle |
|---|---|---|
| C | Tier | C |
| 53.5% | Matchup Winrate | 46.5% |
| 49.08% | Role Winrate | 49.06% |
| #50 | Winrate Rank | #51 |
| 3.0% | Pickrate | 2.5% |
| 2.5 | Average KDA | 2.8 |
| 412 | Gold per Minute | 461 |
| 5.35 | CS/Min | 7.15 |
| 0.20 | Wards per Minute | 0.19 |
| 526 | Damage per Minute | 660 |
The Vi versus Hecarim matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
Except for rare builds, Vi deals physical damage. Focus on eliminating enemy carries. Hecarim deals mainly physical damage (77.96%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the farming superiority demonstrated by Hecarim, ranking 6th (versus 58th for Vi) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.8 versus 2.5) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Vi player to maintain constant pressure on Hecarim, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























