Vi Jungle performs well against Karthus (55.7% win rate) based on 515 games. This matchup works well for Vi players.
View detailed statistics below: items, runes, and counter builds for Vi Jungle vs Karthus Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 64.0% in this matchup.
Vi maintains steady 4.3% popularity but rarely encounters niche pick Karthus (1.5%, 40th place out of 54 Jungle champions). While not a priority matchup to study, understanding it protects against off-meta cheese picks that can catch you unprepared. Even tiers, uneven results: Both champions sit at D-tier, but Vi claims a meaningful 55.7% vs 44.3% advantage. Vi's kit synergizes better in this specific head-to-head matchup. Silver lining: While Vi's 47.3% overall win rate (52nd among Jungle) struggles in the current meta, this matchup against Karthus offers a bright spot for dedicated players. Amplify your advantage: The Aftershock + Shield Bash rune setup achieves 99.8% win rate (1.0% popularity), while the core build Trinity Force > Sundered Sky > Black Cleaver with Plated Steelcaps (64.0% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Win through macro: Vi takes the matchup (55.71%) despite falling behind in CS (5.23 vs 6.47/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Vi dominates both win rate (55.7%) and damage output (560 vs 1/min, 2nd among Jungle). The 559 damage/min difference creates massive snowball potential. Statistical dominance: Vi leads in both matchup win rate (55.7%) and KDA (2.50 vs 2.40) - complete superiority across all metrics.
Vi Jungle | Versus | Karthus Jungle |
---|---|---|
D | Tier | D |
55.7% | Matchup Winrate | 44.3% |
47.33% | Role Winrate | 47.45% |
#52 | Winrate Rank | #51 |
4.3% | Pickrate | 1.5% |
2.5 | Average KDA | 2.4 |
425 | Gold per Minute | 476 |
5.23 | CS/Min | 6.47 |
0.20 | Wards per Minute | 0.20 |
560 | Damage per Minute | 1 |
The Vi versus Karthus matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
Except for rare builds, Vi deals physical damage. Focus on eliminating enemy carries. Meanwhile, Karthus deals primarily magic damage (89.37%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Karthus, ranking 16th (versus 52nd for Vi) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.4 versus 2.5) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Vi player to maintain constant pressure on Karthus, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Deal 8% more damage to champions who have less than 40% health.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
+18 Summoner Spell Haste+10 Item Haste
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…
Whenever you gain a new shield, your next basic attack against a champion deal…
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…
Absorb life essence from monsters or enemy minions that die near you, permanent…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18