Warwick Jungle has a slight edge over Diana (50.9% win rate) based on 733 games. The matchup slightly favors Warwick.
View detailed statistics below: items, runes, and counter builds for Warwick Jungle vs Diana Jungle in patch 15.23 (25.23), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.3% in this matchup.
With 3.8% popularity, Warwick constantly encounters meta-dominant Diana (5.9%, 6th place out of 63 Jungle champions). Understanding how to play against this popular champion becomes essential for consistent Warwick performance in the current patch. Even tiers, uneven results: Both champions sit at S-tier, but Warwick claims a meaningful 50.9% vs 49.1% advantage. Warwick's kit synergizes better in this specific head-to-head matchup. Warwick shows excellent consistency, combining a strong 52.1% overall win rate with matchup success. Optimize for consistency: Lethal Tempo paired with Triumph (63.4% win rate, 5.2% popularity) provides the stats you need, while the item sequence Blade of The Ruined King > Stridebreaker > Sterak's Gage with Plated Steelcaps delivers 61.3% win rate against Diana.
Win through macro: Warwick takes the matchup (50.94%) despite falling behind in CS (6.09 vs 6.79/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Warwick wins through smart play rather than raw damage - despite lower DPS (685 vs 745/min), the 50.9% win rate shows superior utility, positioning, and team fight impact. Skill-based matchup: Identical KDA (2.40) with 50.9% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
| Warwick Jungle | Versus | Diana Jungle |
|---|---|---|
| S | Tier | S |
| 50.9% | Matchup Winrate | 49.1% |
| 52.05% | Role Winrate | 51.18% |
| #5 | Winrate Rank | #10 |
| 3.8% | Pickrate | 5.9% |
| 2.4 | Average KDA | 2.4 |
| 436 | Gold per Minute | 450 |
| 6.09 | CS/Min | 6.79 |
| 0.22 | Wards per Minute | 0.18 |
| 685 | Damage per Minute | 745 |
While statistically Warwick is slightly stronger than Diana in the jungle, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Warwick deals mixed damage - the opponent has fewer options for defense. Meanwhile, Diana deals primarily magic damage (81.94%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Diana, ranking 12th (versus 31st for Warwick) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Warwick player to maintain constant pressure on Diana, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


After taking damage from an enemy champion, heal for 4% of your missing health …

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























