Warwick Jungle performs well against Rammus (53.4% win rate) based on 484 games. This matchup works well for Warwick players.
View detailed statistics below: items, runes, and counter builds for Warwick Jungle vs Rammus Jungle in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 64.5% in this matchup.
Meta staple Warwick (4.2% pick rate, 19th most popular out of 61 Jungle champions) rarely faces off-meta Rammus (1.6% pick rate). However, even uncommon picks can cheese unprepared players, so basic matchup knowledge provides valuable insurance. Meta strength confirmed: Warwick's superior tier rating (S vs A+) translates into a solid 53.4% matchup win rate. This performance explains why Warwick ranks 3rd in win rate among Jungle champions. Warwick shows excellent consistency, combining a strong 52.5% overall win rate with matchup success. Optimize for consistency: Lethal Tempo paired with Triumph (55.2% win rate, 2.5% popularity) provides the stats you need, while the item sequence Blade of The Ruined King > Stridebreaker > Sterak's Gage with Plated Steelcaps delivers 64.5% win rate against Rammus.
Lane dominance: Warwick not only wins the matchup but crushes CS (5.19/min vs 4.82 for Rammus). This 0.37 CS/min advantage generates significant gold leads that compound your already favorable position. Complete superiority: Warwick dominates both win rate (53.4%) and damage output (631 vs 536/min, 2nd among Jungle). The 95 damage/min difference creates massive snowball potential. Intriguing anomaly: Warwick wins the matchup (53.4%) despite a lower KDA (2.40 vs 3.30). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Warwick Jungle | Versus | Rammus Jungle |
---|---|---|
S | Tier | A+ |
53.4% | Matchup Winrate | 46.7% |
52.46% | Role Winrate | 51.85% |
#3 | Winrate Rank | #9 |
4.2% | Pickrate | 1.6% |
2.4 | Average KDA | 3.3 |
424 | Gold per Minute | 370 |
5.19 | CS/Min | 4.82 |
0.21 | Wards per Minute | 0.18 |
631 | Damage per Minute | 536 |
The Warwick versus Rammus matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
Warwick deals mixed damage - the opponent has fewer options for defense. Rammus has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
An important advantage of Warwick is higher farming statistics (ranked 58th among role champions) (versus 60th for Rammus), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (3.3 versus 2.4) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Warwick player to maintain constant pressure on Rammus, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
After taking damage from an enemy champion, heal for 4% of your missing health …
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18