Xerath Support struggles against Karma (48.7% win rate) based on 1291 games. This matchup can be tricky for Xerath players.
View detailed statistics below: items, runes, and counter builds for Xerath Support vs Karma Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
With 3.0% popularity, Xerath constantly encounters meta-dominant Karma (7.7%, 6th place out of 51 Support champions). Understanding how to play against this popular champion becomes essential for consistent Xerath performance in the current patch. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (52.9% win rate) plus optimal itemization Luden's Companion, Shadowflame, Mejai's Soulstealer, and Sorcerer's Shoes boosts your chances from 48.7% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.78 vs 0.96 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Xerath outputs more damage (667 vs 437/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Karma: leads in both matchup win rate (51.3%) and KDA (2.80 vs 2.60, 13th vs 20th place). Xerath players need exceptional preparation to overcome this counter-pick.
Xerath Support | Versus | Karma Support |
---|---|---|
B | Tier | A+ |
48.7% | Matchup Winrate | 51.3% |
48.96% | Role Winrate | 49.97% |
#35 | Winrate Rank | #24 |
3.0% | Pickrate | 7.7% |
2.6 | Average KDA | 2.8 |
340 | Gold per Minute | 295 |
0.78 | Wards per Minute | 0.96 |
667 | Damage per Minute | 437 |
Despite the slight difference in effectiveness, in the Xerath versus Karma matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Xerath deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Karma deals primarily magic damage (86.02%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Karma, ranking 9th (versus 45th for Xerath) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.6) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Xerath player to avoid attempts to force trades and all-ins with the Karma player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18