Xerath Support has an advantage against Seraphine (51.5% win rate) based on 504 games. The matchup leans toward Xerath.
View detailed statistics below: items, runes, and counter builds for Xerath Support vs Seraphine Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 73.4% in this matchup.
Balanced meta clash: Xerath (3.2%, 23rd place out of 51 Support champions) regularly faces Seraphine (3.5%, 22nd place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Optimize for consistency: Arcane Comet paired with Manaflow Band (61.6% win rate, 2.3% popularity) provides the stats you need, while the item sequence Luden's Companion > Shadowflame > Mejai's Soulstealer with Sorcerer's Shoes delivers 73.4% win rate against Seraphine.
Total map control: Xerath dominates both the matchup and vision control (0.98 vs 0.89 wards/min). Your extra 0.09 wards/min create massive macro advantages for your entire team. Complete superiority: Xerath dominates both win rate (51.5%) and damage output (732 vs 415/min, 2nd among Support). The 317 damage/min difference creates massive snowball potential. Intriguing anomaly: Xerath wins the matchup (51.5%) despite a lower KDA (2.60 vs 2.70). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Xerath Support | Versus | Seraphine Support |
---|---|---|
B | Tier | B+ |
51.5% | Matchup Winrate | 48.5% |
49.28% | Role Winrate | 49.79% |
#35 | Winrate Rank | #30 |
3.2% | Pickrate | 3.5% |
2.6 | Average KDA | 2.7 |
336 | Gold per Minute | 312 |
0.98 | Wards per Minute | 0.89 |
732 | Damage per Minute | 415 |
While statistically Xerath is slightly stronger than Seraphine as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Xerath deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Seraphine deals primarily magic damage (85.40%), additional magic resistance may be required.
An important advantage of Xerath is superior vision control (ranked 7th among supports) (versus 27th for Seraphine), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (2.7 versus 2.6) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Xerath player to maintain constant pressure on Seraphine, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18