Xerath Support has trouble against Pantheon (46.8% win rate) based on 484 games. This is a tough matchup for Xerath players.
View detailed statistics below: items, runes, and counter builds for Xerath Support vs Pantheon Support in patch 15.16 (25.16), including win rates and pick rates. With proper study, this can improve your chances of victory up to 74.4% in this matchup.
Balanced meta clash: Xerath (3.2%, 24th place out of 53 Support champions) regularly faces Pantheon (2.9%, 26th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Surprising upset: Despite Xerath's higher tier rating, Pantheon wins 53.2% of encounters. This suggests Pantheon's kit specifically counters Xerath's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (63.8% win rate) plus optimal itemization Luden's Companion, Shadowflame, Mejai's Soulstealer, and Sorcerer's Shoes boosts your chances from 46.8% to 74.4% - potentially game-changing.
Vision advantage: Despite losing the direct matchup, Xerath's superior warding (0.98 wards/min, 9th among supports) can swing team fights and objectives in your favor. Damage doesn't equal wins: Xerath outputs more damage (785 vs 651/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Xerath maintains better KDA (2.60, 24th place vs 50th for Pantheon), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Xerath Support | Versus | Pantheon Support |
---|---|---|
B+ | Tier | C |
46.8% | Matchup Winrate | 53.2% |
49.59% | Role Winrate | 49.11% |
#33 | Winrate Rank | #42 |
3.2% | Pickrate | 2.9% |
2.6 | Average KDA | 2.0 |
331 | Gold per Minute | 334 |
0.98 | Wards per Minute | 0.95 |
785 | Damage per Minute | 651 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Xerath deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Pantheon deals mainly physical damage (89.84%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Xerath is superior vision control (ranked 9th among supports) (versus 12th for Pantheon), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.0 versus 2.6) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Xerath player to avoid attempts to force trades and all-ins with the Pantheon player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18