A Tier
Shyvana performs above average in Jungle with a 50.8% win rate (#13 among Jungle champions), compared to 50.1% win rate across all roles. Decent pick with proper execution. Shyvana remains niche with 1.2% overall pick rate and 1.1% usage in Jungle in Plat+ on patch 15.24 (25.24)**Data may mix with previous patch on the first day of patch release, based on 9266 ranked games. Shyvana is mostly played in this role - 90.3% of games. Most popular build starts with Sorcerer's Shoes, then Spear of Shojin, Liandry's Torment, and Riftmaker. Shyvana has strong farm - 7.77 CS/min (#1 among Jungle champions) and earns 440 gold per minute. Averages 2.5 KDA (#46 among Jungle champions). Rarely banned at 0.2% (170th place). Most used runes for this build are Fleet Footwork, Triumph, Legend: Haste, Cut Down, for Precision primary and Magical Footwear, Jack Of All Trades, for Inspiration secondary. In-game, the recommended max order is E > W > Q. Shyvana Jungle is strong against Shaco, Malphite, Kayn, and weak against Master Yi, Viego, and Kha'Zix.
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is EnergizedEn…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Deal 8% more damage to champions who have more than 60% health.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
For each different stat gained from items, gain one Jack stack. Each stack gran…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive …
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Deal 8% more damage to champions who have less than 40% health.
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18