Jungle Matchup

Shyvana vs Jarvan IV

Patch: 15.15 (25.15)
League: Platinum+
Shyvana

Shyvana

the Half-Dragon
Jungle
Shyvana Jungle Overall Win Rate
49.98%

Matchup Win Rate

48.0%
Shyvana vs Jarvan IV Wins
52.1%
Jarvan IV vs Shyvana Wins
Jarvan IV

Jarvan IV

the Exemplar of Demacia
Jungle
Jarvan IV Jungle Overall Win Rate
51.59%

Shyvana vs Jarvan IV - Jungle Matchup Guide Patch 15.15 (25.15)

Shyvana Jungle vs Jarvan IV Jungle - Who is stronger?

Shyvana Jungle has trouble against Jarvan IV (48.0% win rate) based on 641 games. This is a tough matchup for Shyvana players.

View detailed statistics below: items, runes, and counter builds for Shyvana Jungle vs Jarvan IV Jungle in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 59.4% in this matchup.

Statistical Matchup Analysis

While Shyvana remains a niche pick (1.4% pick rate, 42nd place out of 54 Jungle champions), Jarvan IV dominates the current meta jungle with 8.3% popularity. Mastering this matchup is crucial for Shyvana players - you'll face Jarvan IV in the majority of your games. Every edge matters: In this tough matchup, the proven Press the Attack + Triumph combination (64.7% win rate) plus optimal itemization Spear of Shojin, Liandry's Torment, Riftmaker, and Sorcerer's Shoes boosts your chances from 48.0% to 59.4% - potentially game-changing.

Farm your way back: Shyvana's superior farming (6.88 vs 5.68/min, 7th among Jungle) offers a comeback path. Focus on safe CSing and capitalize on your 1.20 CS/min natural advantage. Damage doesn't equal wins: Shyvana outputs more damage (692 vs 604/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Jarvan IV: leads in both matchup win rate (52.1%) and KDA (3.40 vs 2.50, 2nd vs 43rd place). Shyvana players need exceptional preparation to overcome this counter-pick.

Shyvana vs Jarvan IV - Jungle Stats Comparison

Shyvana Jungle
Shyvana Jungle
Versus
Jarvan IV Jungle
Jarvan IV Jungle
BTierS+
48.0%Matchup Winrate52.1%
49.98%Role Winrate51.59%
#30Winrate Rank#6
1.4%Pickrate8.3%
2.5Average KDA3.4
444Gold per Minute419
6.88CS/Min5.68
0.20Wards per Minute0.17
692Damage per Minute604

How to Beat Jarvan IV as Shyvana (Jungle)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Shyvana deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Jarvan IV deals mainly physical damage (84.71%), additional items against this damage type may be required against snowballing or aggressive play.

An important advantage of Shyvana is higher farming statistics (ranked 7th among role champions) (versus 36th for Jarvan IV), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (3.4 versus 2.5) suggests they participate more effectively in team fights.

Key aspects of the Shyvana Jungle versus Jarvan IV Jungle matchup

In this difficult confrontation, it is critically important for the Shyvana player to avoid attempts to force trades and all-ins with the Jarvan IV player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Shyvana vs Jarvan IV: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
51.6% Win Rate65.6% Pick Rate

Highest Win Rate

Ghost
Ghost Gain Move Speed and ignore unit collision for the duration.
Smite
Smite Deals true damage to a monster or minion.
73.6% Win Rate0.9% Pick Rate

Shyvana vs Jarvan IV: Jungle Runes

Most Frequent Runes

Primary Path
Precision
Fleet Footwork
Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s.

For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is EnergizedEn…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Cut Down
Cut Down Deal 8% more damage to champions who have more than 60% health.

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Secondary Path
Inspiration
Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Jack Of All Trades
Jack Of All Trades For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.

Gain 10 or 25 bonus Adaptive Force at 5 and 10 stacks, respectively.

Jack Of All Trades

For each different stat gained from items, gain one Jack stack. Each stack gran…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

52.3% Win Rate75.6% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Press the Attack
Press the Attack Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.

Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive …

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Sorcery
Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Gathering Storm
Gathering Storm Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...

Gathering Storm

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

64.7% Win Rate6.1% Pick Rate

Shyvana vs Jarvan IV: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Scorchclaw Pup
Scorchclaw Pup (450 gold) Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.2% Win Rate34.2% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

50.5% Win Rate36.6% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

51.4% Win Rate21.9% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
45.9% Win Rate20.6% Pick Rate
Core Build
Tiamat
Tiamat (1200 gold) 20 Attack Damage
Cleave
Attacks deal physical damage to nearby enemies.
Crescent
Deal physical damage to enemies around you.
->
Ravenous Hydra
Ravenous Hydra (3300 gold) 65 Attack Damage
15 Ability Haste
12% Life Steal

Cleave
Attacks deal physical damage to nearby enemies.Ravenous Crescent
Deal physical damage to enemies around you.
Your Life Steal applies to this damage.
Zeke's Convergence
Zeke's Convergence (2200 gold) 300 Health
25 Armor
25 Magic Resist
10 Ability Haste

Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
Navori Flickerblade
Navori Flickerblade (2650 gold) 40% Attack Speed
25% Critical Strike Chance
4% Move Speed

Transcendence
Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
53.3% Win Rate14.8% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
57.0% Win Rate8.3% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
53.4% Win Rate2.2% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.9% Win Rate2.6% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
52.0% Win Rate0.3% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

51.4% Win Rate21.9% Pick Rate
Core Build
Tunneler
Tunneler (1150 gold) 15 Attack Damage
250 Health

->
Spear of Shojin
Spear of Shojin (3100 gold) 45 Attack Damage
450 Health

Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Riftmaker
Riftmaker (3100 gold) 70 Ability Power
350 Health
15 Ability Haste

Void Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
Void Infusion
Gain 2% of your bonus Health as Ability Power.
59.4% Win Rate6.9% Pick Rate
Final Build
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
64.0% Win Rate3.9% Pick Rate
Other Items
Riftmaker
Riftmaker (3100 gold) 70 Ability Power
350 Health
15 Ability Haste

Void Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
Void Infusion
Gain 2% of your bonus Health as Ability Power.
62.5% Win Rate5.5% Pick Rate
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
54.7% Win Rate5.4% Pick Rate
Spear of Shojin
Spear of Shojin (3100 gold) 45 Attack Damage
450 Health

Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
52.0% Win Rate4.8% Pick Rate
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
48.2% Win Rate4.6% Pick Rate
Sterak's Gage
Sterak's Gage (3200 gold) 400 Health
20% Tenacity

The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
61.8% Win Rate4.2% Pick Rate
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
64.0% Win Rate3.9% Pick Rate
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
46.1% Win Rate3.8% Pick Rate

Shyvana vs Jarvan IV: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Twin Bite Shyvana strikes twice on her next attack and grants herself Attack Speed for her next attacks. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Twin Bite cleaves all units in front of Shyvana.
Q
Q
Q
Q
Q
W
W
Burnout Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds, part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Move Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout.

Dragon Form: Burnout grows in size.
W
W
W
W
W
E
E
Flame Breath Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks on marked targets deal a percentage of their maximum Health as damage on-hit.

Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration.
E
E
E
E
E
R
R
Dragon's Descent Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.

Shyvana passively gains Fury per second and gains 2 Fury on basic attack.
R
R
R
Max Order: E > W > Q
47.1% Win Rate41.4% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Twin Bite Shyvana strikes twice on her next attack and grants herself Attack Speed for her next attacks. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Twin Bite cleaves all units in front of Shyvana.
Q
Q
Q
Q
Q
R
W
Burnout Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds, part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Move Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout.

Dragon Form: Burnout grows in size.
W
W
W
W
W
R
E
Flame Breath Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks on marked targets deal a percentage of their maximum Health as damage on-hit.

Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration.
E
E
E
E
E
R
R
Dragon's Descent Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.Shyvana passively gains Fury per second and gains 2 Fury on basic attack.
R
R
R
Max Order: E > W > Q
90.4% Win Rate6.3% Pick Rate

Shyvana tips:

  • Shyvana's abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions.
  • Flame Breath is great to level-up against difficult lane opponents.
  • Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential.
  • It can be valuable to purchase one of the items that can slow enemies: Frozen Mallet, Dead Man's Plate, or Entropy.

Playing Against Jarvan IV

  • Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.
  • Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it.