Support Matchup

Alistar vs Zyra

Patch: 15.17 (25.17)
League: Platinum+
Alistar

Alistar

the Minotaur
Support
Alistar Support Overall Win Rate
49.65%

Matchup Win Rate

51.3%
Alistar vs Zyra Wins
48.7%
Zyra vs Alistar Wins
Zyra

Zyra

Rise of the Thorns
Support
Zyra Support Overall Win Rate
51.13%

Alistar vs Zyra - Support Matchup Guide Patch 15.17 (25.17)

Alistar Support vs Zyra Support - Who is stronger?

Alistar Support has a slight edge over Zyra (51.3% win rate) based on 529 games. The matchup slightly favors Alistar.

View detailed statistics below: items, runes, and counter builds for Alistar Support vs Zyra Support in patch 15.17 (25.17), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.

Statistical Matchup Analysis

Alistar dominates the meta (15th most popular, 5.3% pick rate) and regularly clashes with Zyra (3.3% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Optimize for consistency: Electrocute paired with Sudden Impact (54.9% win rate, 2.8% popularity) provides the stats you need, while the item sequence Locket of the Iron Solari > Knight's Vow > Trailblazer with Boots of Swiftness delivers 70%+ win rate against Zyra.

Total map control: Alistar dominates both the matchup and vision control (0.97 vs 0.96 wards/min). Your extra 0.01 wards/min create massive macro advantages for your entire team. Quality over quantity: Alistar wins through smart play rather than raw damage - despite lower DPS (306 vs 776/min), the 51.3% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Alistar leads in both matchup win rate (51.3%) and KDA (2.50 vs 2.20) - complete superiority across all metrics.

Alistar vs Zyra - Support Stats Comparison

Alistar Support
Alistar Support
Versus
Zyra Support
Zyra Support
B+TierA+
51.3%Matchup Winrate48.7%
49.65%Role Winrate51.13%
#30Winrate Rank#11
5.3%Pickrate3.3%
2.5Average KDA2.2
295Gold per Minute328
0.97Wards per Minute0.96
306Damage per Minute776

How to Beat Zyra as Alistar (Support)

While statistically Alistar is slightly stronger than Zyra as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

The magic damage that Alistar deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Zyra deals primarily magic damage (88.22%), additional magic resistance may be required.

An important advantage of Alistar is superior vision control (ranked 9th among supports) (versus 10th for Zyra), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.2 versus 2.5) suggests they are less effective in team fights.

Key aspects of the Alistar Support versus Zyra Support matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Alistar player to maintain constant pressure on Zyra, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Alistar vs Zyra: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
44.5% Win Rate69.3% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
64.6% Win Rate13.4% Pick Rate

Alistar vs Zyra: Support Runes

Most Frequent Runes

Primary Path
Resolve
Aftershock
Aftershock After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Secondary Path
Inspiration
Hextech Flashtraption
Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

46.2% Win Rate49.8% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Sudden Impact
Sudden Impact Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

Cooldown: 10s

Sudden Impact

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Deep Ward
Deep Ward Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards).

Level 9: Wards in the river are also Deep.

Deep Ward

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Relentless Hunter
Relentless Hunter Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Relentless Hunter

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…

Secondary Path
Inspiration
Hextech Flashtraption
Hextech Flashtraption While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel for 2s to blink to a new location.

Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

54.9% Win Rate2.8% Pick Rate

Alistar vs Zyra: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.5% Win Rate78.2% Pick Rate
Popular Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.1% Win Rate46.5% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

44.2% Win Rate21.8% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
48.5% Win Rate10.2% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold) 200 Health
10 Ability Haste

->
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Zeke's Convergence
Zeke's Convergence (2200 gold) 300 Health
25 Armor
25 Magic Resist
10 Ability Haste

Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
Knight's Vow
Knight's Vow (2300 gold) 200 Health
40 Armor
10 Ability Haste
100% Base Health Regen

Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.
32.7% Win Rate14.4% Pick Rate
Final Build

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Control Ward
Control Ward (75 gold) Consume
Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
World Atlas
World Atlas (400 gold)
49.7% Win Rate0.7% Pick Rate
Highest Winrate Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
54.9% Win Rate7.8% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.1% Win Rate46.5% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
48.5% Win Rate10.2% Pick Rate
Core Build
Kindlegem
Kindlegem (800 gold) 200 Health
10 Ability Haste

->
Locket of the Iron Solari
Locket of the Iron Solari (2200 gold) 200 Health
25 Armor
25 Magic Resist
10 Ability Haste

Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
Knight's Vow
Knight's Vow (2300 gold) 200 Health
40 Armor
10 Ability Haste
100% Base Health Regen

Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.
Trailblazer
Trailblazer (2400 gold) 250 Health
40 Armor
4% Move Speed

Lead the Way
While moving, build up to 20 bonus Move Speed.
At max speed:
  • Create a trail that grants allied champions Move Speed equal to 15% of yours.
  • If you are Melee, your next Attack Slows the target by 50% for 1 second.
  • 99.7% Win Rate1.9% Pick Rate
    Final Build
    Other Items

    Alistar vs Zyra: Support Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
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    9
    10
    11
    12
    13
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    15
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    Q
    Q
    Pulverize Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Headbutt Alistar rams a target with his head, dealing damage and knocking the target back.
    W
    W
    W
    W
    W
    E
    E
    Trample Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
    E
    E
    E
    E
    E
    R
    R
    Unbreakable Will Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
    R
    R
    R
    Max Order: Q > W > E
    41.6% Win Rate53.7% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Pulverize Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Headbutt Alistar rams a target with his head, dealing damage and knocking the target back.
    W
    W
    W
    W
    W
    R
    E
    Trample Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
    E
    E
    E
    E
    E
    R
    R
    Unbreakable Will Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
    R
    R
    R
    Max Order: W > Q > E
    94.8% Win Rate0.8% Pick Rate

    Alistar tips:

    • Using Pulverize can allow you to establish better positioning for Headbutt.
    • Move Speed is very important on Alistar. Consider which boots to buy carefully.
    • Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt.

    Playing Against Zyra

    • Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
    • Moving closer to Zyra can be a smart move if she places plants too far away from herself.
    • Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
    • Moving the fight to a different area will deprive Zyra of accumulated seeds.
    • Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.