Mid Matchup

Mel vs Vex

Patch: 15.18 (25.18)
League: Platinum+
Mel

Mel

the Soul's Reflection
Mid
Mel Mid Overall Win Rate
47.53%

Matchup Win Rate

55.7%
Mel vs Vex Wins
44.3%
Vex vs Mel Wins
Vex

Vex

the Gloomist
Mid
Vex Mid Overall Win Rate
52.40%

Mel vs Vex - Mid Matchup Guide Patch 15.18 (25.18)

Mel Mid vs Vex Mid - Who is stronger?

Mel Mid performs well against Vex (55.7% win rate) based on 481 games. This matchup works well for Mel players.

View detailed statistics below: items, runes, and counter builds for Mel Mid vs Vex Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 55.4% in this matchup.

Statistical Matchup Analysis

Mel dominates the meta (15th most popular, 4.6% pick rate) and regularly clashes with Vex (3.0% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Silver lining: While Mel's 47.5% overall win rate (60th among Mid) struggles in the current meta, this matchup against Vex offers a bright spot for dedicated players. Amplify your advantage: The Arcane Comet + Manaflow Band rune setup achieves 71.9% win rate (2.1% popularity), while the core build Blackfire Torch > Liandry's Torment > Rabadon's Deathcap with Sorcerer's Shoes (55.4% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.

Lane dominance: Mel not only wins the matchup but crushes CS (7.35/min vs 6.62 for Vex). This 0.73 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Mel wins through smart play rather than raw damage - despite lower DPS (773 vs 915/min), the 55.7% win rate shows superior utility, positioning, and team fight impact. Skill-based matchup: Identical KDA (2.40) with 55.7% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.

Mel vs Vex - Mid Stats Comparison

Mel Mid
Mel Mid
Versus
Vex Mid
Vex Mid
CTierA+
55.7%Matchup Winrate44.3%
47.53%Role Winrate52.40%
#60Winrate Rank#11
4.6%Pickrate3.0%
2.4Average KDA2.4
415Gold per Minute420
7.35CS/Min6.62
0.33Wards per Minute0.35
773Damage per Minute915

How to Beat Vex as Mel (Mid)

The Mel versus Vex matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

The magic damage that Mel deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Vex deals primarily magic damage (88.92%), additional magic resistance may be required.

An important advantage of Mel is higher farming statistics (ranked 11th among role champions) (versus 26th for Vex), which provides a stable gold advantage in extended games and allows faster access to key items.

Key aspects of the Mel Mid versus Vex Mid matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Mel player to maintain constant pressure on Vex, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Mel vs Vex: Mid Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
50.0% Win Rate92.8% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
71.2% Win Rate5.0% Pick Rate

Mel vs Vex: Mid Lane Runes

Most Frequent Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Precision
Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Coup de Grace
Coup de Grace Deal 8% more damage to champions who have less than 40% health.

Coup de Grace

Deal 8% more damage to champions who have less than 40% health.

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

50.7% Win Rate79.8% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Domination
Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

71.9% Win Rate2.1% Pick Rate

Mel vs Vex: Mid Lane Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Ring
Doran's Ring (400 gold) 18 Ability Power
90 Health

Restoration
Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
48.0% Win Rate54.7% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

48.0% Win Rate71.1% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
47.0% Win Rate20.1% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
47.8% Win Rate1.3% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Blackfire Torch
Blackfire Torch (2800 gold) 80 Ability Power
600 Mana
20 Ability Haste

Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
49.4% Win Rate14.3% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
47.3% Win Rate22.2% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Sapphire Crystal
Sapphire Crystal (300 gold) 300 Mana
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
55.9% Win Rate0.2% Pick Rate
Highest Winrate Boots
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
54.9% Win Rate0.1% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

48.0% Win Rate71.1% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
47.8% Win Rate1.3% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Blackfire Torch
Blackfire Torch (2800 gold) 80 Ability Power
600 Mana
20 Ability Haste

Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
55.4% Win Rate3.3% Pick Rate
Final Build
Horizon Focus
Horizon Focus (2700 gold) 75 Ability Power
25 Ability Haste

Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Deal 10% increased damage to enemies Revealed by this item.
Focus
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
65.1% Win Rate3.4% Pick Rate
Other Items
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
49.1% Win Rate16.8% Pick Rate
Void Staff
Void Staff (3000 gold) 95 Ability Power
40% Magic Penetration

51.6% Win Rate15.7% Pick Rate
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
42.4% Win Rate4.9% Pick Rate
Cosmic Drive
Cosmic Drive (3000 gold) 70 Ability Power
350 Health
25 Ability Haste
4% Move Speed

Spelldance
Dealing magic or true damage to champions grants Move Speed for 4 seconds.
53.9% Win Rate4.5% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold) 105 Ability Power
40 Magic Resist

Annul
Grants a Spell Shield that blocks the next enemy Ability.
43.2% Win Rate4.4% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
63.6% Win Rate3.6% Pick Rate
Horizon Focus
Horizon Focus (2700 gold) 75 Ability Power
25 Ability Haste

Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Deal 10% increased damage to enemies Revealed by this item.
Focus
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
65.1% Win Rate3.4% Pick Rate

Mel vs Vex: Mid Lane Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Radiant Volley Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
Q
Q
Q
Q
Q
W
W
Rebuttal Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
W
W
W
W
W
E
E
Solar Snare Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
E
E
E
E
E
R
R
Golden Eclipse Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm.

Ranks of Golden Eclipse increase Overwhelm's damage.
R
R
R
Max Order: Q > E > W
45.6% Win Rate55.1% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Radiant Volley Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
Q
Q
Q
Q
Q
R
W
Rebuttal Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
W
W
W
W
W
R
E
Solar Snare Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
E
E
E
E
E
R
R
Golden Eclipse Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm.Ranks of Golden Eclipse increase Overwhelm's damage.
R
R
R
Max Order: Q > E > W
94.4% Win Rate0.7% Pick Rate

Mel tips:

  • Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
  • The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.