Mel Mid struggles against Yone (49.0% win rate) based on 760 games. This matchup can be tricky for Mel players.
View detailed statistics below: items, runes, and counter builds for Mel Mid vs Yone Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 54.3% in this matchup.
Current meta showdown: Mel (4.6% pick rate, 15th most popular out of 61 Mid champions) versus Yone (5.9%, 9th place). These two mid lane titans clash constantly, making matchup mastery a decisive factor in your climb. Identical tiers, different outcomes: Despite matching C-tier ratings, Mel struggles with only 49.0% win rate. Yone's mechanics prove more effective in this particular confrontation. Challenging situation: Mel's weak 47.5% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven First Strike + Magical Footwear combination (57.5% win rate) plus optimal itemization Blackfire Torch, Liandry's Torment, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 49.0% to 54.3% - potentially game-changing.
Survive and scale: Mel faces both matchup (48.95%) and farming disadvantages (7.35 vs 7.54/min). With a 0.19 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Mel outputs more damage (773 vs 727/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Mel maintains better KDA (2.40, 24th place vs 60th for Yone), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Despite the slight difference in effectiveness, in the Mel versus Yone matchup in the mid lane, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Mel deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Yone deals mainly physical damage (70.59%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the farming superiority demonstrated by Yone, ranking 8th (versus 11th for Mel) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (1.6 versus 2.4) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Mel player to avoid attempts to force trades and all-ins with the Yone player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Attacks or abilities against an enemy champion within 0.25s of entering champion combat g…
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
+18 Summoner Spell Haste+10 Item Haste
Hitting an enemy champion with an ability permanently increases your maximum ma…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18