Xerath Mid counters Mel hard (41.5% win rate) based on 1019 games. This matchup is really difficult for Mel players.
View detailed statistics below: items, runes, and counter builds for Mel Mid vs Xerath Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 54.8% in this matchup.
Mel dominates the meta (15th most popular, 4.6% pick rate) and regularly clashes with Xerath (3.8% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Challenging situation: Mel's weak 47.5% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (45.8% win rate) plus optimal itemization Blackfire Torch, Liandry's Torment, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 41.5% to 54.8% - potentially game-changing.
Farm your way back: Mel's superior farming (7.35 vs 6.95/min, 11th among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 0.40 CS/min natural advantage. Outclassed across the board: Xerath leads in both matchup win rate (58.5%) and damage (819 vs 773/min). Mel must seek alternative win conditions through macro play and team coordination. Complete dominance by Xerath: leads in both matchup win rate (58.5%) and KDA (3.10 vs 2.40, 2nd vs 24th place). Mel players need exceptional preparation to overcome this counter-pick.
Mel Mid | Versus | Xerath Mid |
---|---|---|
C | Tier | A+ |
41.5% | Matchup Winrate | 58.5% |
47.53% | Role Winrate | 51.67% |
#60 | Winrate Rank | #17 |
4.6% | Pickrate | 3.8% |
2.4 | Average KDA | 3.1 |
415 | Gold per Minute | 433 |
7.35 | CS/Min | 6.95 |
0.33 | Wards per Minute | 0.30 |
773 | Damage per Minute | 819 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Mel deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Xerath deals primarily magic damage (93.60%), additional magic resistance may be required.
An important advantage of Mel is higher farming statistics (ranked 11th among role champions) (versus 18th for Xerath), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (3.1 versus 2.4) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Mel player to avoid attempts to force trades and all-ins with the Xerath player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18