Mel Mid has trouble against Aurora (48.2% win rate) based on 695 games. This is a tough matchup for Mel players.
View detailed statistics below: items, runes, and counter builds for Mel Mid vs Aurora Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 55.4% in this matchup.
Mel dominates the meta (15th most popular, 4.6% pick rate) and regularly clashes with Aurora (3.9% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Challenging situation: Mel's weak 47.5% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (49.3% win rate) plus optimal itemization Blackfire Torch, Liandry's Torment, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 48.2% to 55.4% - potentially game-changing.
Farm your way back: Mel's superior farming (7.35 vs 7.05/min, 11th among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 0.30 CS/min natural advantage. Outclassed across the board: Aurora leads in both matchup win rate (51.8%) and damage (883 vs 773/min). Mel must seek alternative win conditions through macro play and team coordination. Complete dominance by Aurora: leads in both matchup win rate (51.8%) and KDA (2.50 vs 2.40, 15th vs 24th place). Mel players need exceptional preparation to overcome this counter-pick.
Mel Mid | Versus | Aurora Mid |
---|---|---|
C | Tier | B |
48.2% | Matchup Winrate | 51.8% |
47.53% | Role Winrate | 49.16% |
#60 | Winrate Rank | #52 |
4.6% | Pickrate | 3.9% |
2.4 | Average KDA | 2.5 |
415 | Gold per Minute | 415 |
7.35 | CS/Min | 7.05 |
0.33 | Wards per Minute | 0.30 |
773 | Damage per Minute | 883 |
Despite the slight difference in effectiveness, in the Mel versus Aurora matchup in the mid lane, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Mel deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Aurora deals primarily magic damage (89.95%), additional magic resistance may be required.
An important advantage of Mel is higher farming statistics (ranked 11th among role champions) (versus 16th for Aurora), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.5 versus 2.4) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Mel player to avoid attempts to force trades and all-ins with the Aurora player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18