Taliyah Mid counters Mel hard (45.8% win rate) based on 535 games. This matchup is really difficult for Mel players.
View detailed statistics below: items, runes, and counter builds for Mel Mid vs Taliyah Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 53.0% in this matchup.
Mel dominates the meta (15th most popular, 4.6% pick rate) and regularly clashes with Taliyah (2.7% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Identical tiers, different outcomes: Despite matching C-tier ratings, Mel struggles with only 45.8% win rate. Taliyah's mechanics prove more effective in this particular confrontation. Challenging situation: Mel's weak 47.5% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (50.3% win rate) plus optimal itemization Blackfire Torch, Liandry's Torment, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 45.8% to 53.0% - potentially game-changing.
Survive and scale: Mel faces both matchup (45.81%) and farming disadvantages (7.35 vs 7.42/min). With a 0.07 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Taliyah leads in both matchup win rate (54.2%) and damage (865 vs 773/min). Mel must seek alternative win conditions through macro play and team coordination. Strong individual performance: Mel maintains better KDA (2.40, 24th place vs 44th for Taliyah), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Mel Mid | Versus | Taliyah Mid |
---|---|---|
C | Tier | C |
45.8% | Matchup Winrate | 54.2% |
47.53% | Role Winrate | 49.56% |
#60 | Winrate Rank | #47 |
4.6% | Pickrate | 2.7% |
2.4 | Average KDA | 2.2 |
415 | Gold per Minute | 406 |
7.35 | CS/Min | 7.42 |
0.33 | Wards per Minute | 0.33 |
773 | Damage per Minute | 865 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Mel deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Taliyah deals primarily magic damage (93.44%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Taliyah, ranking 10th (versus 11th for Mel) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.2 versus 2.4) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Mel player to avoid attempts to force trades and all-ins with the Taliyah player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
Upon reaching level 3, gain an Elixir of Avarice.Upon reaching level 6, gain an…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18