Yone Mid has trouble against Irelia (47.7% win rate) based on 522 games. This is a tough matchup for Yone players.
View detailed statistics below: items, runes, and counter builds for Yone Mid vs Irelia Mid in patch 15.23 (25.23), including win rates and pick rates. With proper study, this can improve your chances of victory up to 58.9% in this matchup.
Yone dominates the meta (13th most popular, 5.8% pick rate) and regularly clashes with Irelia (2.6% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Identical tiers, different outcomes: Despite matching C-tier ratings, Yone struggles with only 47.7% win rate. Irelia's mechanics prove more effective in this particular confrontation. Challenging situation: Yone's weak 47.9% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Lethal Tempo + Absorb Life combination (46.6% win rate) plus optimal itemization Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, and Berserker's Greaves boosts your chances from 47.7% to 58.9% - potentially game-changing.
Survive and scale: Yone faces both matchup (47.70%) and farming disadvantages (6.47 vs 8.25/min). With a 1.78 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Irelia leads in both matchup win rate (52.3%) and damage (816 vs 744/min). Yone must seek alternative win conditions through macro play and team coordination. Strong individual performance: Yone maintains better KDA (1.70, 56th place vs 58th for Irelia), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Yone Mid | Versus | Irelia Mid |
|---|---|---|
| C | Tier | C |
| 47.7% | Matchup Winrate | 52.3% |
| 47.85% | Role Winrate | 49.14% |
| #54 | Winrate Rank | #48 |
| 5.8% | Pickrate | 2.6% |
| 1.7 | Average KDA | 1.6 |
| 402 | Gold per Minute | 454 |
| 6.47 | CS/Min | 8.25 |
| 0.32 | Wards per Minute | 0.27 |
| 744 | Damage per Minute | 816 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
Except for rare builds, Yone deals physical damage. Focus on eliminating enemy carries. Irelia deals mainly physical damage (72.97%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the farming superiority demonstrated by Irelia, ranking 1st (versus 34th for Yone) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (1.6 versus 1.7) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Yone player to avoid attempts to force trades and all-ins with the Irelia player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Killing a target heals you for @HealAmount@.

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


After taking damage from an enemy champion, heal for 4% of your missing health …

Absorb life essence from monsters or enemy minions that die near you, permanent…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Killing a target heals you for @HealAmount@.

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


After taking damage from an enemy champion, heal for 4% of your missing health …

Absorb life essence from monsters or enemy minions that die near you, permanent…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























