Mid Matchup

Yone vs Xerath

Patch: 15.15 (25.15)
League: Platinum+
Yone

Yone

the Unforgotten
Mid
Yone Mid Overall Win Rate
46.51%

Matchup Win Rate

52.3%
Yone vs Xerath Wins
47.7%
Xerath vs Yone Wins
Xerath

Xerath

the Magus Ascendant
Mid
Xerath Mid Overall Win Rate
51.66%

Yone vs Xerath - Mid Matchup Guide Patch 15.15 (25.15)

Yone Mid vs Xerath Mid - Who is stronger?

Yone Mid has an advantage against Xerath (52.3% win rate) based on 736 games. The matchup leans toward Yone.

View detailed statistics below: items, runes, and counter builds for Yone Mid vs Xerath Mid in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.4% in this matchup.

Statistical Matchup Analysis

Yone dominates the meta (12th most popular, 5.3% pick rate) and regularly clashes with Xerath (4.0% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Silver lining: While Yone's 46.5% overall win rate (55th among Mid) struggles in the current meta, this matchup against Xerath offers a bright spot for dedicated players. Optimize for consistency: Lethal Tempo paired with Absorb Life (47.4% win rate, 98.2% popularity) provides the stats you need, while the item sequence Blade of The Ruined King > Infinity Edge > Immortal Shieldbow with Berserker's Greaves delivers 61.4% win rate against Xerath.

Lane dominance: Yone not only wins the matchup but crushes CS (7.80/min vs 6.05 for Xerath). This 1.75 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Yone wins through smart play rather than raw damage - despite lower DPS (730 vs 1004/min), the 52.3% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Yone wins the matchup (52.3%) despite a lower KDA (1.60 vs 3.10). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.

Yone vs Xerath - Mid Stats Comparison

Yone Mid
Yone Mid
Versus
Xerath Mid
Xerath Mid
CTierS
52.3%Matchup Winrate47.7%
46.51%Role Winrate51.66%
#55Winrate Rank#12
5.3%Pickrate4.0%
1.6Average KDA3.1
427Gold per Minute418
7.80CS/Min6.05
0.28Wards per Minute0.35
730Damage per Minute1004

How to Beat Xerath as Yone (Mid)

The Yone versus Xerath matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

Except for rare builds, Yone deals physical damage. Focus on eliminating enemy carries. Meanwhile, Xerath deals primarily magic damage (95.80%), additional magic resistance may be required.

An important advantage of Yone is higher farming statistics (ranked 4th among role champions) (versus 46th for Xerath), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (3.1 versus 1.6) suggests they participate more effectively in team fights.

Key aspects of the Yone Mid versus Xerath Mid matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Yone player to maintain constant pressure on Xerath, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Yone vs Xerath: Mid Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
45.8% Win Rate84.3% Pick Rate

Highest Win Rate

Exhaust
Exhaust Slows target enemy champion and reduces their damage dealt.
Flash
Flash Teleports you a short distance toward your cursor.
49.5% Win Rate0.4% Pick Rate

Yone vs Xerath: Mid Lane Runes

Most Frequent Runes

Primary Path
Precision
Lethal Tempo
Lethal Tempo Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Absorb Life
Absorb Life Killing a target heals you for @HealAmount@.

Absorb Life

Killing a target heals you for @HealAmount@.

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Second Wind
Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health …

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

47.4% Win Rate98.2% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Lethal Tempo
Lethal Tempo Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Absorb Life
Absorb Life Killing a target heals you for @HealAmount@.

Absorb Life

Killing a target heals you for @HealAmount@.

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Second Wind
Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health …

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

47.4% Win Rate98.2% Pick Rate

Yone vs Xerath: Mid Lane Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
46.9% Win Rate51.6% Pick Rate
Popular Boots
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

47.9% Win Rate94.1% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

44.8% Win Rate3.0% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
47.7% Win Rate1.9% Pick Rate
Core Build
Vampiric Scepter
Vampiric Scepter (900 gold) 15 Attack Damage
7% Life Steal

->
Blade of The Ruined King
Blade of The Ruined King (3200 gold) 40 Attack Damage
25% Attack Speed
10% Life Steal

Mist's Edge
Attacks deal a percentage of enemy's current Health as bonus physical damageOn-Hit.
Clawing Shadows
Attacking a champion 3 times Slows them by 30% for 1 second.
Immortal Shieldbow
Immortal Shieldbow (3000 gold) 55 Attack Damage
25% Critical Strike Chance

Lifeline
Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

57.5% Win Rate21.5% Pick Rate
Final Build
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
61.5% Win Rate21.8% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
46.9% Win Rate51.6% Pick Rate
Highest Winrate Boots
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

47.9% Win Rate94.1% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
47.7% Win Rate1.9% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

44.8% Win Rate3.0% Pick Rate
Core Build
Recurve Bow
Recurve Bow (700 gold) 15% Attack Speed
Sting
Attacks deal 15 bonus physical damageOn-Hit.
->
Blade of The Ruined King
Blade of The Ruined King (3200 gold) 40 Attack Damage
25% Attack Speed
10% Life Steal

Mist's Edge
Attacks deal a percentage of enemy's current Health as bonus physical damageOn-Hit.
Clawing Shadows
Attacking a champion 3 times Slows them by 30% for 1 second.
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

Immortal Shieldbow
Immortal Shieldbow (3000 gold) 55 Attack Damage
25% Critical Strike Chance

Lifeline
Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
61.4% Win Rate2.5% Pick Rate
Final Build
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
61.5% Win Rate21.8% Pick Rate
Other Items
Death's Dance
Death's Dance (3300 gold) 60 Attack Damage
15 Ability Haste
50 Armor

Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
58.2% Win Rate16.2% Pick Rate
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
53.2% Win Rate9.3% Pick Rate
Wit's End
Wit's End (2800 gold) 50% Attack Speed
45 Magic Resist
20% Tenacity

Fray
Attacks deal bonus magic damageOn-Hit.
55.0% Win Rate8.6% Pick Rate
Bloodthirster
Bloodthirster (3400 gold) 80 Attack Damage
15% Life Steal

Ichorshield
Convert excess healing from your Lifesteal to a Shield.
58.9% Win Rate7.9% Pick Rate
Mortal Reminder
Mortal Reminder (3300 gold) 35 Attack Damage
35% Armor Penetration
25% Critical Strike Chance

Grievous Wounds
Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
56.4% Win Rate6.2% Pick Rate
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
53.6% Win Rate3.6% Pick Rate
Mercurial Scimitar
Mercurial Scimitar (3200 gold) 40 Attack Damage
40 Magic Resist
10% Life Steal


ACTIVE
Quicksilver
Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
57.2% Win Rate3.3% Pick Rate

Yone vs Xerath: Mid Lane Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Mortal Steel Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.
Q
Q
Q
Q
Q
W
W
Spirit Cleave Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.

Spirit Cleave's cooldown and cast time scale with attack speed.
W
W
W
W
W
E
E
Soul Unbound Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
E
E
E
E
E
R
R
Fate Sealed Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
R
R
R
Max Order: Q > E > W
48.6% Win Rate58.6% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Mortal Steel Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.
Q
Q
Q
Q
Q
R
W
Spirit Cleave Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.

Spirit Cleave's cooldown and cast time scale with attack speed.
W
W
W
W
W
R
E
Soul Unbound Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
E
E
E
E
E
R
R
Fate Sealed Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
R
R
R
Max Order: Q > E > W
97.5% Win Rate0.4% Pick Rate

Playing Against Xerath

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.