Jungle Matchup

Amumu vs Hecarim

Patch: 15.24 (25.24)
League: Platinum+
Amumu

Amumu

the Sad Mummy
Jungle
Amumu Jungle Overall Win Rate
52.23%

Matchup Win Rate

58.0%
Amumu vs Hecarim Wins
42.0%
Hecarim vs Amumu Wins
Hecarim

Hecarim

the Shadow of War
Jungle
Hecarim Jungle Overall Win Rate
49.06%

Amumu vs Hecarim - Jungle Matchup Guide Patch 15.24 (25.24)

Amumu Jungle vs Hecarim Jungle - Who is stronger?

Amumu Jungle wins most games against Hecarim (58.0% win rate) based on 493 games. This matchup works very well for Amumu players.

View detailed statistics below: items, runes, and counter builds for Amumu Jungle vs Hecarim Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 58.2% in this matchup.

Statistical Matchup Analysis

Balanced meta clash: Amumu (3.0%, 27th place out of 63 Jungle champions) regularly faces Hecarim (2.5%, 30th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Meta strength confirmed: Amumu's superior tier rating (S vs C) translates into a solid 58.0% matchup win rate. This performance explains why Amumu ranks 2nd in win rate among Jungle champions. Amumu shows excellent consistency, combining a strong 52.2% overall win rate with matchup success. Amplify your advantage: The Aftershock + Font of Life rune setup achieves 74.3% win rate (1.3% popularity), while the core build Liandry's Torment > Sunfire Aegis > Abyssal Mask with Plated Steelcaps (58.2% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.

Win through macro: Amumu takes the matchup (57.96%) despite falling behind in CS (6.26 vs 7.15/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Amumu wins through smart play rather than raw damage - despite lower DPS (610 vs 660/min), the 58.0% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Amumu wins the matchup (58.0%) despite a lower KDA (2.50 vs 2.80). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.

Amumu vs Hecarim - Jungle Stats Comparison

Amumu Jungle
Amumu Jungle
Versus
Hecarim Jungle
Hecarim Jungle
STierC
58.0%Matchup Winrate42.0%
52.23%Role Winrate49.06%
#2Winrate Rank#51
3.0%Pickrate2.5%
2.5Average KDA2.8
388Gold per Minute461
6.26CS/Min7.15
0.20Wards per Minute0.19
610Damage per Minute660

How to Beat Hecarim as Amumu (Jungle)

The Amumu versus Hecarim matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

The magic damage that Amumu deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Hecarim deals mainly physical damage (77.96%), additional items against this damage type may be required against snowballing or aggressive play.

Consider the farming superiority demonstrated by Hecarim, ranking 6th (versus 25th for Amumu) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.8 versus 2.5) suggests they participate more effectively in team fights.

Key aspects of the Amumu Jungle versus Hecarim Jungle matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Amumu player to maintain constant pressure on Hecarim, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Amumu vs Hecarim: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
42.8% Win Rate12.7% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
56.6% Win Rate12.3% Pick Rate

Amumu vs Hecarim: Jungle Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Domination
Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

53.0% Win Rate59.7% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Aftershock
Aftershock After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s

Resistance bonus from Aftershock capped at: 80-150 (based on level)

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of…

Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Conditioning
Conditioning After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Secondary Path
Inspiration
Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+2% Move Speed
+2% Move Speed +2% Move Speed

+2% Move Speed

+2% Move Speed

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

74.3% Win Rate1.3% Pick Rate

Amumu vs Hecarim: Jungle Item Builds

Most Popular Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Mosstomper Seedling
Mosstomper Seedling (450 gold) Jungle Companions
Summon a Mosstomper that assists you against monsters.
Mosstomper's Courage
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.5% Win Rate12.9% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
49.9% Win Rate49.0% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

51.0% Win Rate35.0% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

50.3% Win Rate5.3% Pick Rate
Core Build
Fated Ashes
Fated Ashes (900 gold) 30 Ability Power
Inflame
Damaging Abilities deal 15 bonus magic damage over 3 seconds.
Deals an additional 45 magic damage to monsters.
->
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Sunfire Aegis
Sunfire Aegis (2700 gold) 350 Health
50 Armor
10 Ability Haste

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Abyssal Mask
Abyssal Mask (2650 gold) 350 Health
45 Magic Resist
15 Ability Haste

Unmake
Nearby enemy champions take 12% more magic damage.
56.5% Win Rate12.4% Pick Rate
Final Build
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
57.4% Win Rate24.9% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Scorchclaw Pup
Scorchclaw Pup (450 gold) Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
51.0% Win Rate9.8% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.1% Win Rate1.0% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

51.0% Win Rate35.0% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

50.3% Win Rate5.3% Pick Rate
Core Build
Haunting Guise
Haunting Guise (1300 gold) 30 Ability Power
200 Health

Madness
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
->
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Sunfire Aegis
Sunfire Aegis (2700 gold) 350 Health
50 Armor
10 Ability Haste

Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Abyssal Mask
Abyssal Mask (2650 gold) 350 Health
45 Magic Resist
15 Ability Haste

Unmake
Nearby enemy champions take 12% more magic damage.
58.2% Win Rate7.7% Pick Rate
Final Build
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
60.5% Win Rate15.3% Pick Rate
Other Items
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
60.5% Win Rate15.3% Pick Rate
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
57.1% Win Rate13.8% Pick Rate
Frozen Heart
Frozen Heart (2500 gold) 75 Armor
400 Mana
20 Ability Haste

Winter's Caress
Reduce the Attack Speed of nearby champions by 20%.
58.2% Win Rate12.1% Pick Rate
Kaenic Rookern
Kaenic Rookern (2900 gold) 400 Health
80 Magic Resist
100% Base Health Regen

Magebane
After not taking magic damage for 15 seconds, gain a magic shield.
57.9% Win Rate9.8% Pick Rate
Randuin's Omen
Randuin's Omen (2700 gold) 350 Health
75 Armor

Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds.
50.3% Win Rate9.0% Pick Rate
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
48.1% Win Rate3.1% Pick Rate

Amumu vs Hecarim: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Bandage Toss Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
Q
Q
Q
Q
Q
W
W
Despair Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
W
W
W
W
W
E
E
Tantrum Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.
E
E
E
E
E
R
R
Curse of the Sad Mummy Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.
R
R
R
Max Order: E > Q > W
48.0% Win Rate42.1% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Bandage Toss Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
Q
Q
Q
Q
Q
R
W
Despair Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
W
W
W
W
W
R
E
Tantrum Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.
E
E
E
E
E
R
R
Curse of the Sad Mummy Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.
R
R
R
Max Order: E > W > Q
90.7% Win Rate0.8% Pick Rate

Amumu tips:

  • Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.
  • Cooldown Reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.
  • Despair is very effective against other tanks, so make sure you're in range of opponents with the highest Health.

Playing Against Hecarim

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.