Hecarim Jungle counters Naafiri hard (45.3% win rate) based on 1328 games. This matchup is really difficult for Naafiri players.
View detailed statistics below: items, runes, and counter builds for Naafiri Jungle vs Hecarim Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 59.6% in this matchup.
Balanced meta clash: Naafiri (2.5%, 32nd place out of 63 Jungle champions) regularly faces Hecarim (2.5%, 30th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Surprising upset: Despite Naafiri's higher tier rating, Hecarim wins 54.8% of encounters. This suggests Hecarim's kit specifically counters Naafiri's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Electrocute + Sudden Impact combination (46.1% win rate) plus optimal itemization Spear of Shojin, Black Cleaver, Death's Dance, and Ionian Boots of Lucidity boosts your chances from 45.3% to 59.6% - potentially game-changing.
Survive and scale: Naafiri faces both matchup (45.25%) and farming disadvantages (6.74 vs 7.15/min). With a 0.41 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Naafiri outputs more damage (754 vs 660/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Skill-based matchup: Identical KDA (2.80) with 45.3% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
| Naafiri Jungle | Versus | Hecarim Jungle |
|---|---|---|
| B+ | Tier | C |
| 45.3% | Matchup Winrate | 54.8% |
| 49.83% | Role Winrate | 49.06% |
| #38 | Winrate Rank | #51 |
| 2.5% | Pickrate | 2.5% |
| 2.8 | Average KDA | 2.8 |
| 425 | Gold per Minute | 461 |
| 6.74 | CS/Min | 7.15 |
| 0.20 | Wards per Minute | 0.19 |
| 754 | Damage per Minute | 660 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
Except for rare builds, Naafiri deals physical damage. Focus on eliminating enemy carries. Hecarim deals mainly physical damage (77.96%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the farming superiority demonstrated by Hecarim, ranking 6th (versus 13th for Naafiri) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly.
In this difficult confrontation, it is critically important for the Naafiri player to avoid attempts to force trades and all-ins with the Hecarim player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























