Pantheon Support has trouble against Rell (48.4% win rate) based on 506 games. This is a tough matchup for Pantheon players.
View detailed statistics below: items, runes, and counter builds for Pantheon Support vs Rell Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Pantheon (2.8%, 26th place out of 51 Support champions) regularly faces Rell (4.3%, 18th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Electrocute + Cheap Shot combination (57.5% win rate) plus optimal itemization Eclipse, Sundered Sky, Black Cleaver, and Symbiotic Soles boosts your chances from 48.4% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.91 vs 1.09 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Pantheon outputs more damage (632 vs 303/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Rell: leads in both matchup win rate (51.6%) and KDA (2.90 vs 2.00, 12th vs 48th place). Pantheon players need exceptional preparation to overcome this counter-pick.
Pantheon Support | Versus | Rell Support |
---|---|---|
C | Tier | A+ |
48.4% | Matchup Winrate | 51.6% |
48.71% | Role Winrate | 50.54% |
#43 | Winrate Rank | #19 |
2.8% | Pickrate | 4.3% |
2.0 | Average KDA | 2.9 |
346 | Gold per Minute | 298 |
0.91 | Wards per Minute | 1.09 |
632 | Damage per Minute | 303 |
Despite the slight difference in effectiveness, in the Pantheon versus Rell matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Pantheon deals physical damage. Focus on eliminating enemy carries. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Rell, ranking 1st (versus 18th for Pantheon) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.9 versus 2.0) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Pantheon player to avoid attempts to force trades and all-ins with the Rell player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive …
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Deal 8% more damage to champions who have less than 40% health.
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…
Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18