Sona Support performs well against Janna (53.4% win rate) based on 607 games. This matchup works well for Sona players.
View detailed statistics below: items, runes, and counter builds for Sona Support vs Janna Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Sona (2.4%, 30th place out of 52 Support champions) regularly faces Janna (3.6%, 21st place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Meta strength confirmed: Sona's superior tier rating (S vs A+) translates into a solid 53.4% matchup win rate. This performance explains why Sona ranks 5th in win rate among Support champions. Sona shows excellent consistency, combining a strong 52.1% overall win rate with matchup success. Optimize for consistency: Summon Aery paired with Manaflow Band (61.8% win rate, 34.1% popularity) provides the stats you need, while the item sequence Echoes of Helia > Archangel's Staff > Ardent Censer with Ionian Boots of Lucidity delivers 70%+ win rate against Janna.
Lane wins, vision lags: While winning the matchup (53.42%), Sona trails in vision control (0.92 vs 0.97 wards/min). Better map coverage could unlock even greater team advantages. Complete superiority: Sona dominates both win rate (53.4%) and damage output (403 vs 299/min, 2nd among Support). The 104 damage/min difference creates massive snowball potential. Intriguing anomaly: Sona wins the matchup (53.4%) despite a lower KDA (3.00 vs 3.30). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Sona Support | Versus | Janna Support |
|---|---|---|
| S | Tier | A+ |
| 53.4% | Matchup Winrate | 46.6% |
| 52.13% | Role Winrate | 51.40% |
| #5 | Winrate Rank | #11 |
| 2.4% | Pickrate | 3.6% |
| 3.0 | Average KDA | 3.3 |
| 296 | Gold per Minute | 302 |
| 0.92 | Wards per Minute | 0.97 |
| 403 | Damage per Minute | 299 |
The Sona versus Janna matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Sona deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Janna deals primarily magic damage (77.81%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Janna, ranking 9th (versus 19th for Sona) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (3.3 versus 3.0) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Sona player to maintain constant pressure on Janna, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …


After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have more than 60% health.

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18
























