Sona Support has a slight edge over Karma (51.3% win rate) based on 1060 games. The matchup slightly favors Sona.
View detailed statistics below: items, runes, and counter builds for Sona Support vs Karma Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 78.6% in this matchup.
With 4.1% popularity, Sona constantly encounters meta-dominant Karma (7.7%, 6th place out of 51 Support champions). Understanding how to play against this popular champion becomes essential for consistent Sona performance in the current patch. Meta strength confirmed: Sona's superior tier rating (S vs A+) translates into a solid 51.3% matchup win rate. This performance explains why Sona ranks 2nd in win rate among Support champions. Sona shows excellent consistency, combining a strong 52.7% overall win rate with matchup success. Optimize for consistency: Summon Aery paired with Manaflow Band (56.1% win rate, 60.9% popularity) provides the stats you need, while the item sequence Moonstone Renewer > Archangel's Staff > Ardent Censer with Ionian Boots of Lucidity delivers 78.6% win rate against Karma.
Lane wins, vision lags: While winning the matchup (51.34%), Sona trails in vision control (0.95 vs 0.96 wards/min). Better map coverage could unlock even greater team advantages. Quality over quantity: Sona wins through smart play rather than raw damage - despite lower DPS (373 vs 437/min), the 51.3% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Sona leads in both matchup win rate (51.3%) and KDA (3.10 vs 2.80) - complete superiority across all metrics.
Sona Support | Versus | Karma Support |
---|---|---|
S | Tier | A+ |
51.3% | Matchup Winrate | 48.7% |
52.69% | Role Winrate | 49.97% |
#2 | Winrate Rank | #24 |
4.1% | Pickrate | 7.7% |
3.1 | Average KDA | 2.8 |
295 | Gold per Minute | 295 |
0.95 | Wards per Minute | 0.96 |
373 | Damage per Minute | 437 |
While statistically Sona is slightly stronger than Karma as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Sona deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Karma deals primarily magic damage (86.02%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Karma, ranking 9th (versus 16th for Sona) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.8 versus 3.1) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Sona player to maintain constant pressure on Karma, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18