Sona Support has an advantage against Senna (51.8% win rate) based on 479 games. The matchup leans toward Sona.
View detailed statistics below: items, runes, and counter builds for Sona Support vs Senna Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Sona (4.1%, 19th place out of 51 Support champions) regularly faces Senna (3.6%, 21st place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Meta strength confirmed: Sona's superior tier rating (S vs D) translates into a solid 51.8% matchup win rate. This performance explains why Sona ranks 2nd in win rate among Support champions. Sona shows excellent consistency, combining a strong 52.7% overall win rate with matchup success. Optimize for consistency: Summon Aery paired with Manaflow Band (68.3% win rate, 8.2% popularity) provides the stats you need, while the item sequence Moonstone Renewer > Archangel's Staff > Ardent Censer with Ionian Boots of Lucidity delivers 70%+ win rate against Senna.
Total map control: Sona dominates both the matchup and vision control (0.95 vs 0.79 wards/min). Your extra 0.16 wards/min create massive macro advantages for your entire team. Quality over quantity: Sona wins through smart play rather than raw damage - despite lower DPS (373 vs 599/min), the 51.8% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Sona leads in both matchup win rate (51.8%) and KDA (3.10 vs 2.60) - complete superiority across all metrics.
Sona Support | Versus | Senna Support |
---|---|---|
S | Tier | D |
51.8% | Matchup Winrate | 48.2% |
52.69% | Role Winrate | 47.89% |
#2 | Winrate Rank | #47 |
4.1% | Pickrate | 3.6% |
3.1 | Average KDA | 2.6 |
295 | Gold per Minute | 320 |
0.95 | Wards per Minute | 0.79 |
373 | Damage per Minute | 599 |
While statistically Sona is slightly stronger than Senna as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Sona deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Senna deals mainly physical damage (93.10%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Sona is superior vision control (ranked 16th among supports) (versus 43rd for Senna), which provides better map control and safety for the team in important map areas. Meanwhile, their lower KDA (2.6 versus 3.1) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Sona player to maintain constant pressure on Senna, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
For each different stat gained from items, gain one Jack stack. Each stack gran…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18