Zyra Support has an advantage against Morgana (51.7% win rate) based on 524 games. The matchup leans toward Zyra.
View detailed statistics below: items, runes, and counter builds for Zyra Support vs Morgana Support in patch 15.23 (25.23), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
With 3.3% popularity, Zyra constantly encounters meta-dominant Morgana (5.4%, 13th place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Zyra performance in the current patch. Meta strength confirmed: Zyra's superior tier rating (A+ vs A) translates into a solid 51.7% matchup win rate. This performance explains why Zyra ranks 13th in win rate among Support champions. Optimize for consistency: Electrocute paired with Cheap Shot (78.3% win rate, 2.4% popularity) provides the stats you need, while the item sequence Liandry's Torment > Blackfire Torch > Rylai's Crystal Scepter with Sorcerer's Shoes delivers 70%+ win rate against Morgana.
Total map control: Zyra dominates both the matchup and vision control (0.99 vs 0.85 wards/min). Your extra 0.14 wards/min create massive macro advantages for your entire team. Complete superiority: Zyra dominates both win rate (51.7%) and damage output (701 vs 538/min, 2nd among Support). The 163 damage/min difference creates massive snowball potential. Intriguing anomaly: Zyra wins the matchup (51.7%) despite a lower KDA (2.20 vs 2.60). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Zyra Support | Versus | Morgana Support |
|---|---|---|
| A+ | Tier | A |
| 51.7% | Matchup Winrate | 48.3% |
| 51.24% | Role Winrate | 50.04% |
| #13 | Winrate Rank | #26 |
| 3.3% | Pickrate | 5.4% |
| 2.2 | Average KDA | 2.6 |
| 321 | Gold per Minute | 313 |
| 0.99 | Wards per Minute | 0.85 |
| 701 | Damage per Minute | 538 |
While statistically Zyra is slightly stronger than Morgana as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Zyra deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Morgana deals primarily magic damage (85.28%), additional magic resistance may be required.
An important advantage of Zyra is superior vision control (ranked 4th among supports) (versus 34th for Morgana), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (2.6 versus 2.2) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Zyra player to maintain constant pressure on Morgana, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…


Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Deal 8% more damage to champions who have less than 40% health.

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18

























